org.jdesktop.swingx.painter.AlphaPainter Maven / Gradle / Ivy
/*
* Copyright 2004 Sun Microsystems, Inc., 4150 Network Circle,
* Santa Clara, California 95054, U.S.A. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
package org.jdesktop.swingx.painter;
import java.awt.AlphaComposite;
import java.awt.Graphics2D;
import org.jdesktop.beans.JavaBean;
/**
* Applies an alpha value to an entire stack of painters.
*
* @author joshy
*/
@JavaBean
//@SuppressWarnings("nls")
public class AlphaPainter extends CompoundPainter {
private float alpha = 1.0f;
/**
* {@inheritDoc}
*/
@Override
protected void doPaint(Graphics2D g, T component, int width, int height) {
Graphics2D g2 = (Graphics2D) g.create();
try {
if (getTransform() != null) {
g2.setTransform(getTransform());
}
if (alpha < 1) {
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, alpha));
}
super.doPaint(g2, component, width, height);
} finally {
g2.dispose();
}
}
/**
* Returns the current alpha value for this painter. This is the alpha value that will be applied
* to all painters set inside this painter. Alpha values will be multiplied. This means if you set an
* alpha of 0.5 on this painter and you nest a painter inside which uses an alpha of 0.5 then the final
* pixels drawn will have an alpha of 0.25.
* @return the current value of alpha property
*/
public float getAlpha() {
return alpha;
}
/**
* Sets the current alpha value for this painter. This is the alpha value that will be applied
* to all painters set inside this painter. Alpha values will be multiplied. This means if you set an
* alpha of 0.5 on this painter and you nest a painter inside which uses an alpha of 0.5 then the final
* pixels drawn will have an alpha of 0.25.
* @param alpha the new value of the alpha property
*/
public void setAlpha(float alpha) {
float old = getAlpha();
this.alpha = alpha;
firePropertyChange("alpha", old, getAlpha());
}
}
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