io.github.humbleui.skija.PathEffect Maven / Gradle / Ivy
package io.github.humbleui.skija;
import java.lang.ref.*;
import org.jetbrains.annotations.*;
import io.github.humbleui.skija.impl.*;
public class PathEffect extends RefCnt {
static { Library.staticLoad(); }
public enum Style {
/** translate the shape to each position */
TRANSLATE,
/** rotate the shape about its center */
ROTATE,
/** transform each point, and turn lines into curves */
MORPH;
@ApiStatus.Internal public static final Style[] _values = values();
}
public PathEffect makeSum(PathEffect second) {
try {
Stats.onNativeCall();
return new PathEffect(_nMakeSum(_ptr, Native.getPtr(second)));
} finally {
Reference.reachabilityFence(this);
Reference.reachabilityFence(second);
}
}
public PathEffect makeCompose(PathEffect inner) {
try {
Stats.onNativeCall();
return new PathEffect(_nMakeCompose(_ptr, Native.getPtr(inner)));
} finally {
Reference.reachabilityFence(this);
Reference.reachabilityFence(inner);
}
}
public static PathEffect makePath1D(Path path, float advance, float phase, Style style) {
try {
Stats.onNativeCall();
return new PathEffect(_nMakePath1D(Native.getPtr(path), advance, phase, style.ordinal()));
} finally {
Reference.reachabilityFence(path);
}
}
public static PathEffect makePath2D(Matrix33 matrix, Path path) {
try {
Stats.onNativeCall();
return new PathEffect(_nMakePath2D(matrix.getMat(), Native.getPtr(path)));
} finally {
Reference.reachabilityFence(path);
}
}
public static PathEffect makeLine2D(float width, Matrix33 matrix) {
Stats.onNativeCall();
return new PathEffect(_nMakeLine2D(width, matrix.getMat()));
}
public static PathEffect makeCorner(float radius) {
Stats.onNativeCall();
return new PathEffect(_nMakeCorner(radius));
}
public static PathEffect makeDash(float[] intervals, float phase) {
Stats.onNativeCall();
return new PathEffect(_nMakeDash(intervals, phase));
}
public static PathEffect makeDiscrete(float segLength, float dev, int seed) {
Stats.onNativeCall();
return new PathEffect(_nMakeDiscrete(segLength, dev, seed));
}
@ApiStatus.Internal
public PathEffect(long ptr) {
super(ptr);
}
public static native long _nMakeSum(long firstPtr, long secondPtr);
public static native long _nMakeCompose(long outerPtr, long innerPtr);
public static native long _nMakePath1D(long pathPtr, float advance, float phase, int style);
public static native long _nMakePath2D(float[] matrix, long pathPtr);
public static native long _nMakeLine2D(float width, float[] matrix);
public static native long _nMakeCorner(float radius);
public static native long _nMakeDash(float[] intervals, float phase);
public static native long _nMakeDiscrete(float segLength, float dev, int seed);
}
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