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The JavaFX implementation of the Interacto library
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/*
* Interacto
* Copyright (C) 2020 Arnaud Blouin
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package io.github.interacto.jfx.interaction.library;
import io.github.interacto.fsm.CancellingState;
import io.github.interacto.fsm.InputState;
import io.github.interacto.fsm.OutputState;
import io.github.interacto.fsm.StdState;
import io.github.interacto.fsm.TerminalState;
import io.github.interacto.jfx.interaction.DragTransition;
import io.github.interacto.jfx.interaction.EscapeKeyPressureTransition;
import io.github.interacto.jfx.interaction.FSMDataHandler;
import io.github.interacto.jfx.interaction.JfxFSM;
import io.github.interacto.jfx.interaction.PressureTransition;
import io.github.interacto.jfx.interaction.ReleaseTransition;
import javafx.event.Event;
import javafx.scene.input.MouseButton;
import javafx.scene.input.MouseEvent;
/**
* The FSM for DnD interactions.
*/
public class DnDFSM extends JfxFSM {
private final boolean cancellable;
private MouseButton buttonToCheck;
/**
* Creates the FSM
* @param cancellable True: the FSM can be cancelled using the ESC key.
*/
public DnDFSM(final boolean cancellable) {
super();
this.cancellable = cancellable;
}
@Override
protected void buildFSM(final DnDFSMHandler dataHandler) {
if(states.size() > 1) {
return;
}
super.buildFSM(dataHandler);
final StdState pressed = new StdState<>(this, "pressed");
final StdState dragged = new StdState<>(this, "dragged");
final TerminalState released = new TerminalState<>(this, "released");
final CancellingState cancelled = new CancellingState<>(this, "cancelled");
addState(pressed);
addState(dragged);
addState(released);
addState(cancelled);
startingState = dragged;
new PressureTransition(initState, pressed) {
@Override
protected void action(final MouseEvent event) {
buttonToCheck = event.getButton();
if(dataHandler != null) {
dataHandler.onPress(event);
}
}
};
new ReleaseTransition(pressed, cancelled) {
@Override
protected boolean isGuardOK(final MouseEvent event) {
return event.getButton() == buttonToCheck;
}
};
new DnDFSMDragTransition(pressed, dragged);
new DnDFSMDragTransition(dragged, dragged);
new ReleaseTransition(dragged, released) {
@Override
protected boolean isGuardOK(final MouseEvent event) {
return event.getButton() == buttonToCheck;
}
@Override
protected void action(final MouseEvent event) {
if(dataHandler != null) {
dataHandler.onRelease(event);
}
}
};
if(cancellable) {
new EscapeKeyPressureTransition(pressed, cancelled);
new EscapeKeyPressureTransition(dragged, cancelled);
}
super.buildFSM(dataHandler);
}
@Override
public void reinit() {
super.reinit();
buttonToCheck = null;
}
class DnDFSMDragTransition extends DragTransition {
DnDFSMDragTransition(final OutputState srcState, final InputState tgtState) {
super(srcState, tgtState);
}
@Override
protected boolean isGuardOK(final MouseEvent event) {
return event.getButton() == buttonToCheck;
}
@Override
protected void action(final MouseEvent event) {
if(dataHandler != null) {
dataHandler.onDrag(event);
}
}
}
interface DnDFSMHandler extends FSMDataHandler {
void onPress(final MouseEvent event);
void onDrag(final MouseEvent event);
void onRelease(final MouseEvent event);
}
}