All Downloads are FREE. Search and download functionalities are using the official Maven repository.

es.uam.eps.ir.relison.diffusion.protocols.BidirectionalRumorSpreadingModelProtocol Maven / Gradle / Ivy

The newest version!
/* 
 *  Copyright (C) 2020 Information Retrieval Group at Universidad Autónoma
 *  de Madrid, http://ir.ii.uam.es
 * 
 *  This Source Code Form is subject to the terms of the Mozilla Public
 *  License, v. 2.0. If a copy of the MPL was not distributed with this
 *  file, You can obtain one at http://mozilla.org/MPL/2.0/.
 */
package es.uam.eps.ir.relison.diffusion.protocols;

import es.uam.eps.ir.relison.diffusion.expiration.AllNotPropagatedExpirationMechanism;
import es.uam.eps.ir.relison.diffusion.propagation.PullPushStrategyPropagationMechanism;
import es.uam.eps.ir.relison.diffusion.selections.CountSelectionMechanism;
import es.uam.eps.ir.relison.diffusion.sight.AllNotPropagatedSightMechanism;
import es.uam.eps.ir.relison.diffusion.update.NewestUpdateMechanism;
import es.uam.eps.ir.relison.graph.edges.EdgeOrientation;

import java.io.Serializable;

/**
 * Adaptation of the pull-push protocol.
 *
 * 

Reference: B. Doerr, M. Fouz, T. Friedrich, Social networks spread rumors in sublogarithmic time, 43rd Annual ACM Symposium on Theory of Computing (STOC 2011), pp. 21-30. (2011)

* * @author Javier Sanz-Cruzado ([email protected]) * @author Pablo Castells ([email protected]) * * @param type of the users. * @param type of the information pieces. * @param type of the user and information pieces features. */ public class BidirectionalRumorSpreadingModelProtocol extends Protocol { /** * Constructor. * @param numOwn number of own pieces of information to spread every iteration. * @param numRec number of received pieces of information to spread every iteration. * @param waitTime number of iterations before a user can be revisited. */ public BidirectionalRumorSpreadingModelProtocol(int numOwn, int numRec, int waitTime) { super( new CountSelectionMechanism<>(numOwn, numRec), new AllNotPropagatedExpirationMechanism<>(), new NewestUpdateMechanism(), new PullPushStrategyPropagationMechanism<>(waitTime, EdgeOrientation.UND), new AllNotPropagatedSightMechanism<>()); } }