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Java OpenGL Mathematics is a library for graphics software based on the OpenGL Shading Language specifications
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/*
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* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package glf;
import glm.vec._2.Vec2;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
/**
*
* @author GBarbieri
*/
public class Vertex_v2fv2f {
public static final int SIZE = 2 * Vec2.SIZE;
public Vec2 position;
public Vec2 texCoord;
public Vertex_v2fv2f(Vec2 position, Vec2 texCoord) {
this.position = position;
this.texCoord = texCoord;
}
public void toBb(ByteBuffer bb, int index) {
bb
.putFloat(index * SIZE + 0 * Float.BYTES, position.x)
.putFloat(index * SIZE + 1 * Float.BYTES, position.y)
.putFloat(index * SIZE + 2 * Float.BYTES, texCoord.x)
.putFloat(index * SIZE + 3 * Float.BYTES, texCoord.y);
}
}
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