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package glf;

import glm.vec._3.Vec3;
import glm.vec._4.Vec4;

/**
 *
 * @author GBarbieri
 */
public class Vertex_v3fn3f {

    public Vec3 position;
    public Vec3 normal;

    public Vertex_v3fn3f(Vec3 position, Vec3 normal) {
        this.position = position;
        this.normal = normal;
    }

    public static final int SIZE = 2 * Vec3.SIZE;
    public static final int OFFSET_POSITION = 0;
    public static final int OFFSET_NORMAL = Vec3.SIZE;
}




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