glm.vec._3.d.FuncRelational Maven / Gradle / Ivy
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Java OpenGL Mathematics is a library for graphics software based on the OpenGL Shading Language specifications
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/*
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*/
package glm.vec._3.d;
import glm.Glm;
import glm.vec._3.bool.Vec3bool;
/**
*
* @author GBarbieri
*/
abstract class FuncRelational extends ArithmeticOperators {
public boolean any() {
return Glm.any((Vec3d) this);
}
public boolean all() {
return Glm.all((Vec3d) this);
}
public Vec3d not_() {
return Glm.not((Vec3d) this, new Vec3d());
}
public Vec3d not() {
return Glm.not((Vec3d) this, (Vec3d) this);
}
public Vec3bool lessThan__(Vec3d b) {
return Glm.lessThan((Vec3d) this, b, new Vec3bool());
}
public Vec3bool lessThan(Vec3d b, Vec3bool res) {
return Glm.lessThan((Vec3d) this, b, res);
}
public Vec3bool lessThanEqual__(Vec3d b) {
return Glm.lessThanEqual((Vec3d) this, b, new Vec3bool());
}
public Vec3bool lessThanEqual(Vec3d b, Vec3bool res) {
return Glm.lessThanEqual((Vec3d) this, b, res);
}
public Vec3bool greaterThan__(Vec3d b) {
return Glm.greaterThan((Vec3d) this, b, new Vec3bool());
}
public Vec3bool greaterThan(Vec3d b, Vec3bool res) {
return Glm.greaterThan((Vec3d) this, b, res);
}
public Vec3bool greaterThanEqual__(Vec3d b) {
return Glm.greaterThanEqual((Vec3d) this, b, new Vec3bool());
}
public Vec3bool greaterThanEqual(Vec3d b, Vec3bool res) {
return Glm.greaterThanEqual((Vec3d) this, b, res);
}
public Vec3bool equal__(Vec3d b) {
return Glm.equal((Vec3d) this, b, new Vec3bool());
}
public Vec3bool equal(Vec3d b, Vec3bool res) {
return Glm.equal((Vec3d) this, b, res);
}
public Vec3bool notEqual__(Vec3d b) {
return Glm.notEqual((Vec3d) this, b, new Vec3bool());
}
public Vec3bool notEqual(Vec3d b, Vec3bool res) {
return Glm.notEqual((Vec3d) this, b, res);
}
public Vec3d lessThan(Vec3d b) {
return Glm.lessThan((Vec3d) this, b, (Vec3d) this);
}
public Vec3d lessThan_(Vec3d b) {
return Glm.lessThan((Vec3d) this, b, new Vec3d());
}
public Vec3d lessThan(Vec3d b, Vec3d res) {
return Glm.lessThan((Vec3d) this, b, res);
}
public Vec3d lessThanEqual(Vec3d b) {
return Glm.lessThanEqual((Vec3d) this, b, (Vec3d) this);
}
public Vec3d lessThanEqual_(Vec3d b) {
return Glm.lessThanEqual((Vec3d) this, b, new Vec3d());
}
public Vec3d lessThanEqual(Vec3d b, Vec3d res) {
return Glm.lessThanEqual((Vec3d) this, b, res);
}
public Vec3d greaterThan(Vec3d b) {
return Glm.greaterThan((Vec3d) this, b, (Vec3d) this);
}
public Vec3d greaterThan_(Vec3d b) {
return Glm.greaterThan((Vec3d) this, b, new Vec3d());
}
public Vec3d greaterThan(Vec3d b, Vec3d res) {
return Glm.greaterThan((Vec3d) this, b, res);
}
public Vec3d greaterThanEqual(Vec3d b) {
return Glm.greaterThanEqual((Vec3d) this, b, (Vec3d) this);
}
public Vec3d greaterThanEqual_(Vec3d b) {
return Glm.greaterThanEqual((Vec3d) this, b, new Vec3d());
}
public Vec3d greaterThanEqual(Vec3d b, Vec3d res) {
return Glm.greaterThanEqual((Vec3d) this, b, res);
}
public Vec3d equal(Vec3d b) {
return Glm.equal((Vec3d) this, b, (Vec3d) this);
}
public Vec3d equal_(Vec3d b) {
return Glm.equal((Vec3d) this, b, new Vec3d());
}
public Vec3d equal(Vec3d b, Vec3d res) {
return Glm.equal((Vec3d) this, b, res);
}
public Vec3d notEqual(Vec3d b) {
return Glm.notEqual((Vec3d) this, b, (Vec3d) this);
}
public Vec3d notEqual_(Vec3d b) {
return Glm.notEqual((Vec3d) this, b, new Vec3d());
}
public Vec3d notEqual(Vec3d b, Vec3d res) {
return Glm.notEqual((Vec3d) this, b, res);
}
}