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Java OpenGL Mathematics is a library for graphics software based on the OpenGL Shading Language specifications
/*
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*/
package glf;
import glm.vec._2.Vec2;
import glm.vec._4.Vec4;
/**
*
* @author GBarbieri
*/
public class Vertex_v2fc4f {
public static final int SIZE = Vec4.SIZE + Vec2.SIZE;
public Vec4 position;
public Vec2 texCoord;
public Vertex_v2fc4f() {
}
public Vertex_v2fc4f(Vec4 position, Vec2 texCoord) {
this.position = position;
this.texCoord = texCoord;
}
}
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