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Java OpenGL Mathematics is a library for graphics software based on the OpenGL Shading Language specifications
/*
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* To change this template file, choose Tools | Templates
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*/
package glm.vec._2.ul;
import joou.ULong;
/**
*
* @author GBarbieri
*/
public class Vec2ul extends FuncRelational {
public Vec2ul() {
x.value = 0;
y.value = 0;
}
public Vec2ul(int x, int y) {
this((long) x, y);
}
public Vec2ul(long x, long y) {
this.x.value = x;
this.y.value = y;
}
public Vec2ul set(ULong x, ULong y) {
this.x = x;
this.y = y;
return this;
}
}
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