
jglm.Vec2 Maven / Gradle / Ivy
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Java OpenGL Mathematics is a library for graphics software based on the OpenGL Shading Language specifications
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package jglm;
/**
* @deprecated
* @author gbarbieri
*/
public class Vec2 extends Vec {
public float x;
public float y;
public Vec2() {
x = 0;
y = 0;
}
public Vec2(float[] floatArray) {
vector = floatArray;
x = vector[0];
y = vector[1];
}
public Vec2(float x, float y) {
this.x = x;
this.y = y;
vector = new float[]{x, y};
}
public Vec2(float[] floatArray, int i) {
vector = new float[]{floatArray[i], floatArray[i + 1]};
x = vector[0];
y = vector[1];
}
public Vec2 normalize() {
float length = ((float) Math.sqrt(x * x + y * y));
return new Vec2(x / length, y / length);
}
public Vec2 times(float scalar) {
return new Vec2(x * scalar, y * scalar);
}
public Vec2 plus(Vec2 vec2) {
return new Vec2(x + vec2.x, y + vec2.y);
}
public Vec2 minus(Vec2 vec2) {
return new Vec2(x - vec2.x, y - vec2.y);
}
public Vec2 minus(Vec2i vec2) {
return new Vec2(x - vec2.x, y - vec2.y);
}
public Vec2 negated() {
return new Vec2(-x, -y);
}
public float length() {
return (float) Math.sqrt(x * x + y * y);
}
public void print() {
System.out.println("(" + x + ", " + y + ")");
}
public void print(String title) {
System.out.println(title + " (" + x + ", " + y + ")");
}
public float[] toFloatArray(){
return new float[]{x, y};
}
}
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