io.github.kosmx.bendylib.impl.ICuboid Maven / Gradle / Ivy
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Minecraft FabricMC model render library
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package io.github.kosmx.bendylib.impl;
import java.util.List;
import net.minecraft.class_4587;
import net.minecraft.class_4588;
import net.minecraft.class_630;
/**
* Minecraft Cuboid object
* define it as you wish, render it as you wish!
* You can use {@link BendableCuboid} to bend parts.
*/
public interface ICuboid {
/**
* See {@link BendableCuboid#render(class_4587.class_4665, class_4588, float, float, float, float, int, int)} how to do it
* Or you can check the original MC code {@link net.minecraft.class_630#method_22699(class_4587, class_4588, int, int, float, float, float, float)}
*
* @param matrices Minecraft's Matrix transformation
* @param vertexConsumer Minecraft Vertex consumer, add vertices to render
* @param red red
* @param green green
* @param blue blue
* @param alpha alpha
* @param light light
* @param overlay overlay
*/
void render(class_4587.class_4665 matrices, class_4588 vertexConsumer, float red, float green, float blue, float alpha, int light, int overlay);
/**
* Copy custom state from another cuboid
* @param other other ICuboid
*/
void copyState(ICuboid other);
/**
* Disable mutation after invoking {@link ICuboid#render(class_4587.class_4665, class_4588, float, float, float, float, int, int)}
* @return true or false...
*/
default boolean disableAfterDraw(){
return true;
}
/**
* Convert custom Quads to {@link net.minecraft.class_630.class_593}
* Needed for Shader fix
* @return list of converted quads
*/
default List getQuads(){
return null;
}
}
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