ktx.box2d.joints.kt Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of ktx-box2d Show documentation
Show all versions of ktx-box2d Show documentation
Box2D physics engine utilities for Kotlin libGDX applications.
The newest version!
package ktx.box2d
import com.badlogic.gdx.physics.box2d.Body
import com.badlogic.gdx.physics.box2d.Joint
import com.badlogic.gdx.physics.box2d.JointDef
import com.badlogic.gdx.physics.box2d.joints.DistanceJoint
import com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
import com.badlogic.gdx.physics.box2d.joints.FrictionJoint
import com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
import com.badlogic.gdx.physics.box2d.joints.GearJoint
import com.badlogic.gdx.physics.box2d.joints.GearJointDef
import com.badlogic.gdx.physics.box2d.joints.MotorJoint
import com.badlogic.gdx.physics.box2d.joints.MotorJointDef
import com.badlogic.gdx.physics.box2d.joints.MouseJoint
import com.badlogic.gdx.physics.box2d.joints.MouseJointDef
import com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
import com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
import com.badlogic.gdx.physics.box2d.joints.PulleyJoint
import com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
import com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
import com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
import com.badlogic.gdx.physics.box2d.joints.RopeJoint
import com.badlogic.gdx.physics.box2d.joints.RopeJointDef
import com.badlogic.gdx.physics.box2d.joints.WeldJoint
import com.badlogic.gdx.physics.box2d.joints.WeldJointDef
import com.badlogic.gdx.physics.box2d.joints.WheelJoint
import com.badlogic.gdx.physics.box2d.joints.WheelJointDef
import kotlin.contracts.ExperimentalContracts
import kotlin.contracts.InvocationKind
import kotlin.contracts.contract
/**
* Allows to create a [Joint] with custom [JointDef] instance. `this` [Body] will be set as the [JointDef.bodyA].
* @param body will be set as the [JointDef.bodyB].
* @param jointDefinition can be customized with [init] block.
* @param init inlined. [JointDef.bodyA], [JointDef.bodyB] and [JointDef.type] must not be changed. Invoked after joint
* definition default values are preset.
* @return a fully constructed [Joint] based on the customized [jointDefinition].
* @see gearJointWith
* @see ropeJointWith
* @see weldJointWith
* @see motorJointWith
* @see mouseJointWith
* @see wheelJointWith
* @see pulleyJointWith
* @see distanceJointWith
* @see frictionJointWith
* @see revoluteJointWith
* @see prismaticJointWith
*/
@Box2DDsl
@OptIn(ExperimentalContracts::class)
inline fun Body.jointWith(
body: Body,
jointDefinition: J,
init: (@Box2DDsl J).() -> Unit = {},
): Joint {
contract { callsInPlace(init, InvocationKind.EXACTLY_ONCE) }
jointDefinition.bodyA = this
jointDefinition.bodyB = body
jointDefinition.init()
return world.createJoint(jointDefinition)
}
/**
* Allows to create a [RevoluteJoint]. `this` [Body] will be set as the [JointDef.bodyA] and will be available
* through [Joint.getBodyA].
* @param body will be set as [JointDef.bodyB] and available through [Joint.getBodyB].
* @param init inlined. [JointDef.bodyA], [JointDef.bodyB] and [JointDef.type] must not be changed. Invoked after joint
* definition default values are preset.
* @return a new instance of [RevoluteJoint] created with the customized [RevoluteJointDef].
* @see RevoluteJointDef
* @see RevoluteJoint
*/
@Box2DDsl
@OptIn(ExperimentalContracts::class)
inline fun Body.revoluteJointWith(body: Body, init: (@Box2DDsl RevoluteJointDef).() -> Unit = {}): RevoluteJoint {
contract { callsInPlace(init, InvocationKind.EXACTLY_ONCE) }
return jointWith(body, RevoluteJointDef(), init) as RevoluteJoint
}
/**
* Allows to create a [PrismaticJoint]. `this` [Body] will be set as the [JointDef.bodyA] and will be available
* through [Joint.getBodyA].
* @param body will be set as [JointDef.bodyB] and available through [Joint.getBodyB].
* @param init inlined. [JointDef.bodyA], [JointDef.bodyB] and [JointDef.type] must not be changed. Invoked after joint
* definition default values are preset.
* @return a new instance of [PrismaticJoint] created with the customized [PrismaticJointDef].
* @see PrismaticJointDef
* @see PrismaticJoint
*/
@Box2DDsl
@OptIn(ExperimentalContracts::class)
inline fun Body.prismaticJointWith(body: Body, init: (@Box2DDsl PrismaticJointDef).() -> Unit = {}): PrismaticJoint {
contract { callsInPlace(init, InvocationKind.EXACTLY_ONCE) }
return jointWith(body, PrismaticJointDef(), init) as PrismaticJoint
}
/**
* Allows to create a [DistanceJoint]. `this` [Body] will be set as the [JointDef.bodyA] and will be available
* through [Joint.getBodyA].
* @param body will be set as [JointDef.bodyB] and available through [Joint.getBodyB].
* @param init inlined. [JointDef.bodyA], [JointDef.bodyB] and [JointDef.type] must not be changed. Invoked after joint
* definition default values are preset.
* @return a new instance of [DistanceJoint] created with the customized [DistanceJointDef].
* @see DistanceJointDef
* @see DistanceJoint
*/
@Box2DDsl
@OptIn(ExperimentalContracts::class)
inline fun Body.distanceJointWith(body: Body, init: (@Box2DDsl DistanceJointDef).() -> Unit = {}): DistanceJoint {
contract { callsInPlace(init, InvocationKind.EXACTLY_ONCE) }
return jointWith(body, DistanceJointDef(), init) as DistanceJoint
}
/**
* Allows to create a [PulleyJoint]. `this` [Body] will be set as the [JointDef.bodyA] and will be available
* through [Joint.getBodyA].
* @param body will be set as [JointDef.bodyB] and available through [Joint.getBodyB].
* @param init inlined. [JointDef.bodyA], [JointDef.bodyB] and [JointDef.type] must not be changed. Invoked after joint
* definition default values are preset.
* @return a new instance of [PulleyJoint] created with the customized [PulleyJointDef].
* @see PulleyJointDef
* @see PulleyJoint
*/
@Box2DDsl
@OptIn(ExperimentalContracts::class)
inline fun Body.pulleyJointWith(body: Body, init: (@Box2DDsl PulleyJointDef).() -> Unit = {}): PulleyJoint {
contract { callsInPlace(init, InvocationKind.EXACTLY_ONCE) }
return jointWith(
body,
PulleyJointDef().apply {
localAnchorA.set(0f, 0f)
localAnchorB.set(0f, 0f)
},
init,
) as PulleyJoint
}
/**
* Allows to create a [MouseJoint]. `this` [Body] will be set as the [JointDef.bodyA] and will be available
* through [Joint.getBodyA].
* @param body will be set as [JointDef.bodyB] and available through [Joint.getBodyB].
* @param init inlined. [JointDef.bodyA], [JointDef.bodyB] and [JointDef.type] must not be changed. Invoked after joint
* definition default values are preset.
* @return a new instance of [MouseJoint] created with the customized [MouseJointDef].
* @see MouseJointDef
* @see MouseJoint
*/
@Box2DDsl
@OptIn(ExperimentalContracts::class)
inline fun Body.mouseJointWith(body: Body, init: (@Box2DDsl MouseJointDef).() -> Unit = {}): MouseJoint {
contract { callsInPlace(init, InvocationKind.EXACTLY_ONCE) }
return jointWith(body, MouseJointDef(), init) as MouseJoint
}
/**
* Allows to create a [GearJoint]. `this` [Body] will be set as the [JointDef.bodyA] and will be available
* through [Joint.getBodyA].
* @param body will be set as [JointDef.bodyB] and available through [Joint.getBodyB].
* @param init inlined. [JointDef.bodyA], [JointDef.bodyB] and [JointDef.type] must not be changed. Invoked after joint
* definition default values are preset.
* @return a new instance of [GearJoint] created with the customized [GearJointDef].
* @see GearJointDef
* @see GearJoint
*/
@Box2DDsl
@OptIn(ExperimentalContracts::class)
inline fun Body.gearJointWith(body: Body, init: (@Box2DDsl GearJointDef).() -> Unit = {}): GearJoint {
contract { callsInPlace(init, InvocationKind.EXACTLY_ONCE) }
return jointWith(body, GearJointDef(), init) as GearJoint
}
/**
* Allows to create a [WheelJoint]. `this` [Body] will be set as the [JointDef.bodyA] and will be available
* through [Joint.getBodyA].
* @param body will be set as [JointDef.bodyB] and available through [Joint.getBodyB].
* @param init inlined. [JointDef.bodyA], [JointDef.bodyB] and [JointDef.type] must not be changed. Invoked after joint
* definition default values are preset.
* @return a new instance of [WheelJoint] created with the customized [WheelJointDef].
* @see WheelJointDef
* @see WheelJoint
*/
@Box2DDsl
@OptIn(ExperimentalContracts::class)
inline fun Body.wheelJointWith(body: Body, init: (@Box2DDsl WheelJointDef).() -> Unit = {}): WheelJoint {
contract { callsInPlace(init, InvocationKind.EXACTLY_ONCE) }
return jointWith(body, WheelJointDef(), init) as WheelJoint
}
/**
* Allows to create a [WeldJoint]. `this` [Body] will be set as the [JointDef.bodyA] and will be available
* through [Joint.getBodyA].
* @param body will be set as [JointDef.bodyB] and available through [Joint.getBodyB].
* @param init inlined. [JointDef.bodyA], [JointDef.bodyB] and [JointDef.type] must not be changed. Invoked after joint
* definition default values are preset.
* @return a new instance of [WeldJoint] created with the customized [WeldJointDef].
* @see WeldJointDef
* @see WeldJoint
*/
@Box2DDsl
@OptIn(ExperimentalContracts::class)
inline fun Body.weldJointWith(body: Body, init: (@Box2DDsl WeldJointDef).() -> Unit = {}): WeldJoint {
contract { callsInPlace(init, InvocationKind.EXACTLY_ONCE) }
return jointWith(body, WeldJointDef(), init) as WeldJoint
}
/**
* Allows to create a [FrictionJoint]. `this` [Body] will be set as the [JointDef.bodyA] and will be available
* through [Joint.getBodyA].
* @param body will be set as [JointDef.bodyB] and available through [Joint.getBodyB].
* @param init inlined. [JointDef.bodyA], [JointDef.bodyB] and [JointDef.type] must not be changed. Invoked after joint
* definition default values are preset.
* @return a new instance of [FrictionJoint] created with the customized [FrictionJointDef].
* @see FrictionJointDef
* @see FrictionJoint
*/
@Box2DDsl
@OptIn(ExperimentalContracts::class)
inline fun Body.frictionJointWith(body: Body, init: (@Box2DDsl FrictionJointDef).() -> Unit = {}): FrictionJoint {
contract { callsInPlace(init, InvocationKind.EXACTLY_ONCE) }
return jointWith(body, FrictionJointDef(), init) as FrictionJoint
}
/**
* Allows to create a [RopeJoint]. `this` [Body] will be set as the [JointDef.bodyA] and will be available
* through [Joint.getBodyA].
* @param body will be set as [JointDef.bodyB] and available through [Joint.getBodyB].
* @param init inlined. [JointDef.bodyA], [JointDef.bodyB] and [JointDef.type] must not be changed. Invoked after joint
* definition default values are preset.
* @return a new instance of [RopeJoint] created with the customized [RopeJointDef].
* @see RopeJointDef
* @see RopeJoint
*/
@Box2DDsl
@OptIn(ExperimentalContracts::class)
inline fun Body.ropeJointWith(body: Body, init: (@Box2DDsl RopeJointDef).() -> Unit = {}): RopeJoint {
contract { callsInPlace(init, InvocationKind.EXACTLY_ONCE) }
return jointWith(
body,
RopeJointDef().apply {
// Rope joint anchors are initiated with unexpected defaults (might be incompatible with user's Box2D world scale).
// Clearing libGDX defaults:
localAnchorA.set(0f, 0f)
localAnchorB.set(0f, 0f)
},
init,
) as RopeJoint
}
/**
* Allows to create a [MotorJoint]. `this` [Body] will be set as the [JointDef.bodyA] and will be available
* through [Joint.getBodyA].
* @param body will be set as [JointDef.bodyB] and available through [Joint.getBodyB].
* @param init inlined. [JointDef.bodyA], [JointDef.bodyB] and [JointDef.type] must not be changed. Invoked after joint
* definition default values are preset.
* @return a new instance of [MotorJoint] created with the customized [MotorJointDef].
* @see MotorJointDef
* @see MotorJoint
*/
@Box2DDsl
@OptIn(ExperimentalContracts::class)
inline fun Body.motorJointWith(body: Body, init: (@Box2DDsl MotorJointDef).() -> Unit = {}): MotorJoint {
contract { callsInPlace(init, InvocationKind.EXACTLY_ONCE) }
return jointWith(body, MotorJointDef(), init) as MotorJoint
}