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LibGDX Scene2D GUI building utilities for Kotlin applications.
package ktx.scene2d
import com.badlogic.gdx.scenes.scene2d.ui.*
/* Inlined factory methods of table-based root widgets. */
/**
* @param skin will be used to apply styles to some of the table children. Defaults to [Scene2DSkin.defaultSkin]
* @param init will be invoked on the table. Inlined.
* @return a new [Table] instance.
*/
inline fun table(skin: Skin = Scene2DSkin.defaultSkin,
init: KTableWidget.() -> Unit) = actor(KTableWidget(skin), init)
/**
* @param title will be displayed as window's title.
* @param style name of the widget style. Defaults to [defaultStyle].
* @param skin [Skin] instance that contains the widget style. Defaults to [Scene2DSkin.defaultSkin].
* @param init will be invoked on the widget. Inlined.
* @return a new [Window] instance.
*/
inline fun window(title: String,
style: String = defaultStyle,
skin: Skin = Scene2DSkin.defaultSkin,
init: KWindow.() -> Unit) = actor(KWindow(title, skin, style), init)
/**
* @param title will be displayed as dialog's title.
* @param style name of the widget style. Defaults to [defaultStyle].
* @param skin [Skin] instance that contains the widget style. Defaults to [Scene2DSkin.defaultSkin].
* @param init will be invoked on the widget. Inlined.
* @return a new [Dialog] instance.
*/
inline fun dialog(title: String,
style: String = defaultStyle,
skin: Skin = Scene2DSkin.defaultSkin,
init: KDialog.() -> Unit) = actor(KDialog(title, skin, style), init)
/**
* @param minCheckedCount minimum amount of buttons checked at once.
* @param maxCheckedCount maximum amount of buttons checked at once.
* @param skin will be used to apply styles to some of the table children. Defaults to [Scene2DSkin.defaultSkin]
* @param init will be invoked on the table. Inlined.
* @return a new [KButtonTable] instance, which manages a [ButtonGroup] internally. All [Button] instances added
* directly to this widget will registered in the [ButtonGroup].
*/
inline fun buttonGroup(minCheckedCount: Int,
maxCheckedCount: Int,
skin: Skin = Scene2DSkin.defaultSkin,
init: KButtonTable.() -> Unit) = actor(KButtonTable(minCheckedCount, maxCheckedCount, skin), init)
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