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Player location tracking for Waterfall and Velocity
/*
* Copyright 2020 Alex Thomson
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package io.github.lxgaming.location.api.entity;
import org.checkerframework.checker.nullness.qual.NonNull;
import org.checkerframework.checker.nullness.qual.Nullable;
import java.util.UUID;
public interface User {
@NonNull UUID getUniqueId();
@NonNull String getUsername();
@NonNull ProtocolVersion getProtocolVersion();
double getX();
double getY();
double getZ();
float getPitch();
float getYaw();
@Nullable Dimension getDimension();
@Nullable String getServer();
}
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