com.magistuarmory.client.render.model.Models Maven / Gradle / Ivy
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mod that adds medieval stuff to the game
The newest version!
package com.magistuarmory.client.render.model;
import com.magistuarmory.client.render.model.armor.*;
import com.magistuarmory.client.render.model.block.PaviseBlockModel;
import com.magistuarmory.client.render.model.decoration.*;
import com.magistuarmory.client.render.model.item.*;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.HumanoidModel;
import net.minecraft.client.model.geom.builders.CubeDeformation;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.animal.horse.Horse;
import static java.util.Map.entry;
import java.util.Map;
@Environment(EnvType.CLIENT)
public class Models
{
public enum ArmorEnum
{
ARMET,
STECHHELM,
SALLET,
MAXIMILIAN_HELMET,
KETTLEHAT,
BARBUTE,
BASCINET,
GRAND_BASCINET,
WINGED_HUSSAR_CHESTPLATE,
ARMOR,
ARMOR_LEGGINGS,
}
public enum ShieldEnum
{
HEATER_SHIELD,
PAVISE,
ROUND_SHIELD,
ELLIPTICAL_SHIELD,
TARTSCHE,
RONDACHE,
KITE_SHIELD,
BUCKLER,
TARGET,
CORRUPTED_ROUND_SHIELD,
}
public enum ArmorDecorationEnum
{
SURCOAT,
HORNS,
TORSE_AND_MANTLE,
CROWN,
FLOWERCROWN,
ECRANCHE,
RONDEL,
HOOD,
TOP_DECORATION,
TOP_DECORATION_2,
MINICROWN,
TORSE,
PLUME_LEFT,
PLUME_MIDDLE,
PLUME_RIGHT,
}
public static final HumanoidModel ARMET = new HumanoidModel<>(ArmetModel.createModel());
public static final HumanoidModel STECHHELM = new HumanoidModel<>(StechhelmModel.createModel());
public static final HumanoidModel SALLET = new HumanoidModel<>(SalletModel.createModel());
public static final HumanoidModel MAXIMILIAN_HELMET = new HumanoidModel<>(MaximilianHelmetModel.createModel());
public static final HumanoidModel KETTLEHAT = new HumanoidModel<>(KettlehatModel.createModel());
public static final HumanoidModel BARBUTE = new HumanoidModel<>(BarbuteModel.createModel());
public static final HumanoidModel BASCINET = new HumanoidModel<>(BascinetModel.createModel());
public static final HumanoidModel GRAND_BASCINET = new HumanoidModel<>(GrandBascinetModel.createModel());
public static final HumanoidModel WINGED_HUSSAR_CHESTPLATE = new HumanoidModel<>(WingedHussarChestplateModel.createModel());
public static final HumanoidModel ARMOR = new HumanoidModel<>(LayerDefinition.m_171565_(HumanoidModel.m_170681_(new CubeDeformation(1.0F), 0.0F), 64, 32).m_171564_());
public static final HumanoidModel ARMOR_LEGGINGS = new HumanoidModel<>(LayerDefinition.m_171565_(HumanoidModel.m_170681_(new CubeDeformation(0.5F), 0.0F), 64, 32).m_171564_());
public static final Map> ARMOR_MAP = Map.ofEntries(
entry(ArmorEnum.ARMET, ARMET),
entry(ArmorEnum.STECHHELM, STECHHELM),
entry(ArmorEnum.SALLET, SALLET),
entry(ArmorEnum.MAXIMILIAN_HELMET, MAXIMILIAN_HELMET),
entry(ArmorEnum.KETTLEHAT, KETTLEHAT),
entry(ArmorEnum.BARBUTE, BARBUTE),
entry(ArmorEnum.BASCINET, BASCINET),
entry(ArmorEnum.GRAND_BASCINET, GRAND_BASCINET),
entry(ArmorEnum.WINGED_HUSSAR_CHESTPLATE, WINGED_HUSSAR_CHESTPLATE),
entry(ArmorEnum.ARMOR, ARMOR),
entry(ArmorEnum.ARMOR_LEGGINGS, ARMOR_LEGGINGS)
);
public static MedievalShieldModel HEATER_SHIELD = new HeaterShieldModel(HeaterShieldModel.createLayer().m_171564_());
public static MedievalShieldModel PAVISE = new PaviseModel(PaviseModel.createLayer().m_171564_());
public static MedievalShieldModel ROUND_SHIELD = new RoundShieldModel(RoundShieldModel.createLayer().m_171564_());
public static MedievalShieldModel ELLIPTICAL_SHIELD = new EllipticalShieldModel(EllipticalShieldModel.createLayer().m_171564_());
public static MedievalShieldModel TARTSCHE = new TartscheModel(TartscheModel.createLayer().m_171564_());
public static MedievalShieldModel RONDACHE = new RondacheModel(RondacheModel.createLayer().m_171564_());
public static MedievalShieldModel KITE_SHIELD = new KiteShieldModel(KiteShieldModel.createLayer().m_171564_());
public static MedievalShieldModel BUCKLER = new BucklerModel(BucklerModel.createLayer().m_171564_());
public static MedievalShieldModel TARGET = new TargeModel(TargeModel.createLayer().m_171564_());
public static MedievalShieldModel CORRUPTED_ROUND_SHIELD = new CorruptedRoundShieldModel(CorruptedRoundShieldModel.createLayer().m_171564_());
public static final Map SHIELD_MAP = Map.ofEntries(
entry(ShieldEnum.HEATER_SHIELD, HEATER_SHIELD),
entry(ShieldEnum.PAVISE, PAVISE),
entry(ShieldEnum.ROUND_SHIELD, ROUND_SHIELD),
entry(ShieldEnum.ELLIPTICAL_SHIELD, ELLIPTICAL_SHIELD),
entry(ShieldEnum.TARTSCHE, TARTSCHE),
entry(ShieldEnum.RONDACHE, RONDACHE),
entry(ShieldEnum.KITE_SHIELD, KITE_SHIELD),
entry(ShieldEnum.BUCKLER, BUCKLER),
entry(ShieldEnum.TARGET, TARGET),
entry(ShieldEnum.CORRUPTED_ROUND_SHIELD, CORRUPTED_ROUND_SHIELD)
);
public static class ArmorDecorations
{
public final SurcoatModel surcoat;
public final HornsModel horns;
public final TorseAndMantleModel torseAndMantle;
public final CrownModel crown;
public final FlowercrownModel flowercrown;
public final EcrancheModel ecranche;
public final RondelModel rondel;
public final HoodModel hood;
public final TopDecorationModel topDecoration;
public final TopDecoration2Model topDecoration2;
public final MiniCrownModel minicrown;
public final TorseModel torse;
public final PlumeLeftModel plumeLeft;
public final PlumeMiddleModel plumeMiddle;
public final PlumeRightModel plumeRight;
final Map> map;
public ArmorDecorations()
{
this.surcoat = new SurcoatModel<>(SurcoatModel.createLayer().m_171564_());
this.horns = new HornsModel<>(HornsModel.createLayer().m_171564_());
this.torseAndMantle = new TorseAndMantleModel<>(TorseAndMantleModel.createLayer().m_171564_());
this.crown = new CrownModel<>(CrownModel.createLayer().m_171564_());
this.flowercrown = new FlowercrownModel<>(FlowercrownModel.createLayer().m_171564_());
this.ecranche = new EcrancheModel<>(EcrancheModel.createLayer().m_171564_());
this.rondel = new RondelModel<>(RondelModel.createLayer().m_171564_());
this.hood = new HoodModel<>(HoodModel.createLayer().m_171564_());
this.topDecoration = new TopDecorationModel<>(TopDecorationModel.createLayer().m_171564_());
this.topDecoration2 = new TopDecoration2Model<>(TopDecoration2Model.createLayer().m_171564_());
this.minicrown = new MiniCrownModel<>(MiniCrownModel.createLayer().m_171564_());
this.torse = new TorseModel<>(TorseModel.createLayer().m_171564_());
this.plumeLeft = new PlumeLeftModel<>(PlumeLeftModel.createLayer().m_171564_());
this.plumeMiddle = new PlumeMiddleModel<>(PlumeMiddleModel.createLayer().m_171564_());
this.plumeRight = new PlumeRightModel<>(PlumeRightModel.createLayer().m_171564_());
this.map = Map.ofEntries(
entry(ArmorDecorationEnum.SURCOAT.toString().toLowerCase(), this.surcoat),
entry(ArmorDecorationEnum.HORNS.toString().toLowerCase(), this.horns),
entry(ArmorDecorationEnum.TORSE_AND_MANTLE.toString().toLowerCase(), this.torseAndMantle),
entry(ArmorDecorationEnum.CROWN.toString().toLowerCase(), this.crown),
entry("flowercrown", this.flowercrown),
entry(ArmorDecorationEnum.ECRANCHE.toString().toLowerCase(), this.ecranche),
entry(ArmorDecorationEnum.RONDEL.toString().toLowerCase(), this.rondel),
entry(ArmorDecorationEnum.HOOD.toString().toLowerCase(), this.hood),
entry(ArmorDecorationEnum.TORSE.toString().toLowerCase(), this.torse),
entry("demon_horns", this.topDecoration2),
entry("griffin", this.topDecoration2),
entry("feathers", this.topDecoration2),
entry(ArmorDecorationEnum.MINICROWN.toString().toLowerCase(), this.minicrown),
entry(ArmorDecorationEnum.PLUME_LEFT.toString().toLowerCase(), this.plumeLeft),
entry(ArmorDecorationEnum.PLUME_MIDDLE.toString().toLowerCase(), this.plumeMiddle),
entry(ArmorDecorationEnum.PLUME_RIGHT.toString().toLowerCase(), this.plumeRight)
);
}
public ArmorDecorationModel getModelByName(String name)
{
return this.map.getOrDefault(name, this.topDecoration);
}
}
public static final CaparisonModel CAPARISON = new CaparisonModel<>(CaparisonModel.createLayer().m_171564_());
public static final LayerDefinition PAVISE_BLOCK_LAYER = PaviseBlockModel.createLayer();
public static final PaviseBlockModel PAVISE_BLOCK = new PaviseBlockModel(PAVISE_BLOCK_LAYER.m_171564_());
}