com.magistuarmory.config.WeaponsConfig Maven / Gradle / Ivy
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mod that adds medieval stuff to the game
The newest version!
//
// Decompiled by Procyon v0.5.36
//
package com.magistuarmory.config;
import me.shedaniel.autoconfig.annotation.ConfigEntry;
import me.shedaniel.autoconfig.annotation.Config;
import me.shedaniel.autoconfig.ConfigData;
@Config(name = "weapons")
public class WeaponsConfig implements ConfigData
{
@ConfigEntry.Gui.CollapsibleObject
public StilettoConfig stiletto;
@ConfigEntry.Gui.CollapsibleObject
public ShortSwordConfig shortSword;
@ConfigEntry.Gui.CollapsibleObject
public KatzbalgerConfig katzbalger;
@ConfigEntry.Gui.CollapsibleObject
public PikeConfig pike;
@ConfigEntry.Gui.CollapsibleObject
public RanseurConfig ranseur;
@ConfigEntry.Gui.CollapsibleObject
public AhlspiessConfig ahlspiess;
@ConfigEntry.Gui.CollapsibleObject
public GiantLanceConfig giantLance;
@ConfigEntry.Gui.CollapsibleObject
public BastardSwordConfig bastardSword;
@ConfigEntry.Gui.CollapsibleObject
public EstocConfig estoc;
@ConfigEntry.Gui.CollapsibleObject
public ClaymoreConfig claymore;
@ConfigEntry.Gui.CollapsibleObject
public ZweihanderConfig zweihander;
@ConfigEntry.Gui.CollapsibleObject
public FlameBladedSwordConfig flameBladedSword;
@ConfigEntry.Gui.CollapsibleObject
public LochaberAxeConfig lochaberAxe;
@ConfigEntry.Gui.CollapsibleObject
public ConcaveEdgedHalberdConfig concaveEdgedHalberd;
@ConfigEntry.Gui.CollapsibleObject
public HeavyMaceConfig heavyMace;
@ConfigEntry.Gui.CollapsibleObject
public HeavyWarHammerConfig heavyWarHammer;
@ConfigEntry.Gui.CollapsibleObject
public LucerneHammerConfig lucerneHammer;
@ConfigEntry.Gui.CollapsibleObject
public MorningstarConfig morningstar;
@ConfigEntry.Gui.CollapsibleObject
public FlailConfig flail;
@ConfigEntry.Gui.CollapsibleObject
public GuisarmeConfig guisarme;
@ConfigEntry.Gui.CollapsibleObject
public BlacksmithHammerConfig blacksmithHammer;
@ConfigEntry.Gui.CollapsibleObject
public BarbedClubConfig barbedClub;
@ConfigEntry.Gui.CollapsibleObject
public PitchforkConfig pitchfork;
@ConfigEntry.Gui.CollapsibleObject
public NobleSwordConfig nobleSword;
@ConfigEntry.Gui.CollapsibleObject
public RustedBastardSwordConfig rustedBastardSword;
@ConfigEntry.Gui.CollapsibleObject
public RustedHeavyMaceConfig rustedHeavyMace;
@ConfigEntry.Gui.CollapsibleObject
public ClubConfig club;
@ConfigEntry.Gui.CollapsibleObject
public MesserSwordConfig messerSword;
public WeaponsConfig() {
this.stiletto = new StilettoConfig();
this.shortSword = new ShortSwordConfig();
this.katzbalger = new KatzbalgerConfig();
this.pike = new PikeConfig();
this.ranseur = new RanseurConfig();
this.ahlspiess = new AhlspiessConfig();
this.giantLance = new GiantLanceConfig();
this.bastardSword = new BastardSwordConfig();
this.estoc = new EstocConfig();
this.claymore = new ClaymoreConfig();
this.zweihander = new ZweihanderConfig();
this.flameBladedSword = new FlameBladedSwordConfig();
this.lochaberAxe = new LochaberAxeConfig();
this.concaveEdgedHalberd = new ConcaveEdgedHalberdConfig();
this.heavyMace = new HeavyMaceConfig();
this.heavyWarHammer = new HeavyWarHammerConfig();
this.lucerneHammer = new LucerneHammerConfig();
this.morningstar = new MorningstarConfig();
this.flail = new FlailConfig();
this.guisarme = new GuisarmeConfig();
this.blacksmithHammer = new BlacksmithHammerConfig();
this.barbedClub = new BarbedClubConfig();
this.pitchfork = new PitchforkConfig();
this.nobleSword = new NobleSwordConfig();
this.rustedBastardSword = new RustedBastardSwordConfig();
this.rustedHeavyMace = new RustedHeavyMaceConfig();
this.club = new ClubConfig();
this.messerSword = new MesserSwordConfig();
}
public static class StilettoConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public StilettoConfig() {
this.enabled = true;
this.baseAttackDamage = 2.0f;
this.baseAttackSpeed = 1.6f;
this.bonusAttackReach = 0.0f;
}
}
public static class ShortSwordConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public ShortSwordConfig() {
this.enabled = true;
this.baseAttackDamage = 2.5f;
this.baseAttackSpeed = 1.7f;
this.bonusAttackReach = 0.0f;
}
}
public static class KatzbalgerConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public KatzbalgerConfig() {
this.enabled = true;
this.baseAttackDamage = 3.0f;
this.baseAttackSpeed = 1.65f;
this.bonusAttackReach = 0.0f;
}
}
public static class PikeConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public PikeConfig() {
this.enabled = true;
this.baseAttackDamage = 3.0f;
this.baseAttackSpeed = 1.07f;
this.bonusAttackReach = 3.0f;
}
}
public static class RanseurConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public RanseurConfig() {
this.enabled = true;
this.baseAttackDamage = 3.1f;
this.baseAttackSpeed = 1.07f;
this.bonusAttackReach = 2.0f;
}
}
public static class AhlspiessConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public AhlspiessConfig() {
this.enabled = true;
this.baseAttackDamage = 4.0f;
this.baseAttackSpeed = 1.28f;
this.bonusAttackReach = 1.2f;
}
}
public static class GiantLanceConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public GiantLanceConfig() {
this.enabled = true;
this.baseAttackDamage = 2.5f;
this.baseAttackSpeed = 0.84f;
this.bonusAttackReach = 2.0f;
}
}
public static class BastardSwordConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public BastardSwordConfig() {
this.enabled = true;
this.baseAttackDamage = 4.25f;
this.baseAttackSpeed = 1.4f;
this.bonusAttackReach = 0.0f;
}
}
public static class EstocConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public EstocConfig() {
this.enabled = true;
this.baseAttackDamage = 4.1f;
this.baseAttackSpeed = 1.4f;
this.bonusAttackReach = 0.5f;
}
}
public static class ClaymoreConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public ClaymoreConfig() {
this.enabled = true;
this.baseAttackDamage = 5.4f;
this.baseAttackSpeed = 1.22f;
this.bonusAttackReach = 0.0f;
}
}
public static class ZweihanderConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public ZweihanderConfig() {
this.enabled = true;
this.baseAttackDamage = 6.5f;
this.baseAttackSpeed = 1.12f;
this.bonusAttackReach = 0.5f;
}
}
public static class FlameBladedSwordConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public FlameBladedSwordConfig() {
this.enabled = true;
this.baseAttackDamage = 6.4f;
this.baseAttackSpeed = 1.12f;
this.bonusAttackReach = 0.5f;
}
}
public static class LochaberAxeConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public LochaberAxeConfig() {
this.enabled = true;
this.baseAttackDamage = 7.0f;
this.baseAttackSpeed = 1.0f;
this.bonusAttackReach = 0.5f;
}
}
public static class ConcaveEdgedHalberdConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public ConcaveEdgedHalberdConfig() {
this.enabled = true;
this.baseAttackDamage = 8.0f;
this.baseAttackSpeed = 0.9f;
this.bonusAttackReach = 1.0f;
}
}
public static class HeavyMaceConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public HeavyMaceConfig() {
this.enabled = true;
this.baseAttackDamage = 4.5f;
this.baseAttackSpeed = 1.15f;
this.bonusAttackReach = 0.0f;
}
}
public static class HeavyWarHammerConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public HeavyWarHammerConfig() {
this.enabled = true;
this.baseAttackDamage = 5.2f;
this.baseAttackSpeed = 1.05f;
this.bonusAttackReach = 0.0f;
}
}
public static class LucerneHammerConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public LucerneHammerConfig() {
this.enabled = true;
this.baseAttackDamage = 4.8f;
this.baseAttackSpeed = 1.1f;
this.bonusAttackReach = 0.0f;
}
}
public static class MorningstarConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public MorningstarConfig() {
this.enabled = true;
this.baseAttackDamage = 5.0f;
this.baseAttackSpeed = 1.25f;
this.bonusAttackReach = 0.0f;
}
}
public static class FlailConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public FlailConfig() {
this.enabled = true;
this.baseAttackDamage = 6.2f;
this.baseAttackSpeed = 1.1f;
this.bonusAttackReach = 0.0f;
}
}
public static class GuisarmeConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public GuisarmeConfig() {
this.enabled = true;
this.baseAttackDamage = 3.15f;
this.baseAttackSpeed = 1.02f;
this.bonusAttackReach = 1.9f;
}
}
public static class BlacksmithHammerConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public BlacksmithHammerConfig() {
this.enabled = true;
this.baseAttackDamage = 5.0f;
this.baseAttackSpeed = 1.0f;
this.bonusAttackReach = 0.0f;
}
}
public static class BarbedClubConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public BarbedClubConfig() {
this.enabled = true;
this.baseAttackDamage = 5.6f;
this.baseAttackSpeed = 1.0f;
this.bonusAttackReach = 0.0f;
}
}
public static class PitchforkConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public PitchforkConfig() {
this.enabled = true;
this.baseAttackDamage = 2.8f;
this.baseAttackSpeed = 1.0f;
this.bonusAttackReach = 1.0f;
}
}
public static class NobleSwordConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public NobleSwordConfig() {
this.enabled = true;
this.baseAttackDamage = 4.25f;
this.baseAttackSpeed = 1.51f;
this.bonusAttackReach = 0.0f;
}
}
public static class RustedBastardSwordConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public RustedBastardSwordConfig() {
this.enabled = true;
this.baseAttackDamage = 2.0f;
this.baseAttackSpeed = 1.51f;
this.bonusAttackReach = 0.0f;
}
}
public static class RustedHeavyMaceConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public RustedHeavyMaceConfig() {
this.enabled = true;
this.baseAttackDamage = 2.0f;
this.baseAttackSpeed = 1.51f;
this.bonusAttackReach = 0.0f;
}
}
public static class ClubConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public ClubConfig() {
this.enabled = true;
this.baseAttackDamage = 11.3f;
this.baseAttackSpeed = 0.8f;
this.bonusAttackReach = 0.0f;
}
}
public static class MesserSwordConfig
{
@ConfigEntry.Gui.RequiresRestart
public boolean enabled;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackDamage;
@ConfigEntry.Gui.RequiresRestart
public float baseAttackSpeed;
@ConfigEntry.Gui.RequiresRestart
public float bonusAttackReach;
public MesserSwordConfig() {
this.enabled = true;
this.baseAttackDamage = 3.8f;
this.baseAttackSpeed = 1.56f;
this.bonusAttackReach = 0.0f;
}
}
}