com.magistuarmory.item.ShieldsSupply Maven / Gradle / Ivy
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Show all versions of 1.19.2-epic-knights-fabric Show documentation
Show all versions of 1.19.2-epic-knights-fabric Show documentation
mod that adds medieval stuff to the game
The newest version!
package com.magistuarmory.item;
import com.magistuarmory.EpicKnights;
import dev.architectury.registry.registries.RegistrySupplier;
import java.util.function.BiFunction;
import java.util.function.Consumer;
import net.minecraft.class_1059;
import net.minecraft.class_1792;
import net.minecraft.class_2378;
import net.minecraft.class_2582;
import net.minecraft.class_2960;
import net.minecraft.class_4722;
import net.minecraft.class_5321;
public class ShieldsSupply extends ItemsSupply
{
public String shieldName;
public String woodTexture;
public String stoneTexture;
public String ironTexture;
public String goldTexture;
public String diamondTexture;
public String netheriteTexture;
public String copperTexture;
public String steelTexture;
public String silverTexture;
public String tinTexture;
public String bronzeTexture;
public ShieldsSupply(BiFunction> workshop, String shieldName)
{
super(workshop, new class_1792.class_1793());
this.shieldName = shieldName;
this.woodTexture = "entity/" + ModItemTier.WOOD.getMaterialName() + "_" + shieldName;
this.stoneTexture = "entity/" + ModItemTier.STONE.getMaterialName() + "_" + shieldName;
this.ironTexture = "entity/" + ModItemTier.IRON.getMaterialName() + "_" + shieldName;
this.goldTexture = "entity/" + ModItemTier.GOLD.getMaterialName() + "_" + shieldName;
this.diamondTexture = "entity/" + ModItemTier.DIAMOND.getMaterialName() + "_" + shieldName;
this.copperTexture = "entity/" + ModItemTier.COPPER.getMaterialName() + "_" + shieldName;
this.steelTexture = "entity/" + ModItemTier.STEEL.getMaterialName() + "_" + shieldName;
this.silverTexture = "entity/" + ModItemTier.SILVER.getMaterialName() + "_" + shieldName;
this.netheriteTexture = "entity/" + ModItemTier.NETHERITE.getMaterialName() + "_" + shieldName;
this.tinTexture = "entity/" + ModItemTier.TIN.getMaterialName() + "_" + shieldName;
this.bronzeTexture = "entity/" + ModItemTier.BRONZE.getMaterialName() + "_" + shieldName;
}
public void stitchWithoutPatterns(class_1059 atlas, Consumer adder)
{
if (atlas.method_24106() == class_4722.field_21707)
{
String[] textures = new String[] { this.woodTexture, this.stoneTexture, this.ironTexture, this.goldTexture, this.diamondTexture, this.netheriteTexture, this.copperTexture, this.steelTexture, this.silverTexture, this.netheriteTexture, this.tinTexture, this.bronzeTexture };
for (String texture : textures)
{
adder.accept(new class_2960(EpicKnights.ID, texture + "_nopattern"));
}
}
}
public void stitch(class_1059 atlas, Consumer adder)
{
if (atlas.method_24106() == class_4722.field_21707)
{
String[] textures = new String[] { this.woodTexture, this.stoneTexture, this.ironTexture, this.goldTexture, this.diamondTexture, this.netheriteTexture, this.copperTexture, this.steelTexture, this.silverTexture, this.netheriteTexture, this.tinTexture, this.bronzeTexture };
for (String texture : textures)
{
class_2960 location1 = new class_2960(EpicKnights.ID, texture + "_pattern");
adder.accept(location1);
class_2960 location2 = new class_2960(EpicKnights.ID, texture + "_nopattern");
adder.accept(location2);
}
for (class_5321 resourcekey : class_2378.field_39208.method_42021())
{
String filename = resourcekey.method_29177().method_12832();
if (filename.contains(":"))
filename = filename.split(":")[1];
class_2960 location = new class_2960(EpicKnights.ID, "entity/" + this.shieldName + "/" + filename);
adder.accept(location);
}
}
}
}