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mod that adds medieval stuff to the game
//
// Decompiled by Procyon v0.5.36
//
package com.magistuarmory.config;
import me.shedaniel.autoconfig.annotation.ConfigEntry;
import me.shedaniel.autoconfig.annotation.Config;
import me.shedaniel.autoconfig.serializer.PartitioningSerializer;
@Config(name = "epicknights")
public class ModConfig extends PartitioningSerializer.GlobalData
{
@ConfigEntry.Gui.CollapsibleObject
public GeneralConfig general;
@ConfigEntry.Gui.CollapsibleObject
public WeaponsConfig weapons;
@ConfigEntry.Gui.CollapsibleObject
public ShieldsConfig shields;
@ConfigEntry.Gui.CollapsibleObject
public ArmorConfig armor;
@ConfigEntry.Gui.CollapsibleObject
public MobEquipmentConfig mobEquipments;
public ModConfig() {
this.general = new GeneralConfig();
this.weapons = new WeaponsConfig();
this.shields = new ShieldsConfig();
this.armor = new ArmorConfig();
this.mobEquipments = new MobEquipmentConfig();
}
}