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mod that adds medieval stuff to the game
//
// Decompiled by Procyon v0.5.36
//
package com.magistuarmory.config;
import me.shedaniel.autoconfig.annotation.ConfigEntry;
import me.shedaniel.autoconfig.annotation.Config;
import me.shedaniel.autoconfig.ConfigData;
@Config(name = "shields")
public class ShieldsConfig implements ConfigData
{
@ConfigEntry.Gui.RequiresRestart
public boolean enableHeaterShield;
@ConfigEntry.Gui.RequiresRestart
public boolean enableTarget;
@ConfigEntry.Gui.RequiresRestart
public boolean enableBuckler;
@ConfigEntry.Gui.RequiresRestart
public boolean enableRondache;
@ConfigEntry.Gui.RequiresRestart
public boolean enableTartsche;
@ConfigEntry.Gui.RequiresRestart
public boolean enableEllipticalShield;
@ConfigEntry.Gui.RequiresRestart
public boolean enableRoundShield;
@ConfigEntry.Gui.RequiresRestart
public boolean enablePavese;
@ConfigEntry.Gui.RequiresRestart
public boolean enableKiteShield;
@ConfigEntry.Gui.RequiresRestart
public boolean enableCorruptedRoundShield;
public ShieldsConfig() {
this.enableHeaterShield = true;
this.enableTarget = true;
this.enableBuckler = true;
this.enableRondache = true;
this.enableTartsche = true;
this.enableEllipticalShield = true;
this.enableRoundShield = true;
this.enablePavese = true;
this.enableKiteShield = true;
this.enableCorruptedRoundShield = true;
}
}