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MoonLight is a light-weight Java-tool for monitoring temporal, spatial and spatio-temporal properties of distributed complex systems, such as Cyber-Physical Systems and Collective Adaptive Systems.
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/*
* MoonLight: a light-weight framework for runtime monitoring
* Copyright (C) 2018-2021
*
* See the NOTICE file distributed with this work for additional information
* regarding copyright ownership.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package io.github.moonlightsuite.moonlight.domain;
import io.github.moonlightsuite.moonlight.core.io.DataHandler;
import io.github.moonlightsuite.moonlight.core.signal.SignalDomain;
import io.github.moonlightsuite.moonlight.core.space.DistanceDomain;
/**
* Signal domain to support doubles (i.e. classical robustness).
*
* @see SignalDomain
*/
public class DoubleDomain implements
SignalDomain, DistanceDomain {
private static final double TOLERANCE = 1E-12;
@Override
public Double any() {
return 0.0;
}
@Override
public Double conjunction(Double x, Double y) {
return Math.min(x, y);
}
@Override
public Double disjunction(Double x, Double y) {
return Math.max(x, y);
}
@Override
public Double negation(Double x) {
return -x;
}
@Override
public Double min() {
return Double.NEGATIVE_INFINITY;
}
@Override
public Double max() {
return Double.POSITIVE_INFINITY;
}
@Override
public Double zero() {
return 0.0;
}
@Override
public Double infinity() {
return Double.POSITIVE_INFINITY;
}
@Override
public boolean lessOrEqual(Double x, Double y) {
return x < y || equalTo(x, y);
}
@Override
public boolean equalTo(Double x, Double y) {
return Math.abs(x - y) < TOLERANCE;
}
@Override
public Double multiply(Double x, int factor) {
return x * factor;
}
@Override
public Double sum(Double x, Double y) {
return x + y;
}
@Override
public boolean less(Double x, Double y) {
return x < y;
}
@Override
public Double valueOf(boolean b) {
return (b ? Double.POSITIVE_INFINITY : Double.NEGATIVE_INFINITY);
}
@Override
public Double valueOf(double v) {
return v;
}
@Override
public Double computeLessThan(double v1, double v2) {
return v2 - v1;
}
@Override
public Double computeLessOrEqualThan(double v1, double v2) {
return v2 - v1;
}
@Override
public Double computeEqualTo(double v1, double v2) {
return -Math.abs(v1 - v2);
}
@Override
public Double computeGreaterThan(double v1, double v2) {
return v1 - v2;
}
@Override
public Double computeGreaterOrEqualThan(double v1, double v2) {
return v1 - v2;
}
@Override
public DataHandler getDataHandler() {
return DataHandler.REAL;
}
}