mmb.content.ContentsBlocks Maven / Gradle / Ivy
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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
THIS RELEASE IS NOT PLAYABLE. To play the game, donwload from >ITCH.IO LINK HERE< or >GH releases link here<
/**
*
*/
package mmb.content;
import java.awt.image.BufferedImage;
import mmb.DeprecatedExtra;
import mmb.NN;
import mmb.content.agro.Agro;
import mmb.content.electric.ElectricMachineGroup;
import mmb.content.electric.InfiniteGenerator;
import mmb.content.electric.VoltageTier;
import mmb.content.electric.machines.BlockBattery;
import mmb.content.electric.machines.BlockDigger;
import mmb.content.electric.machines.BlockGeneratorSolid;
import mmb.content.electric.machines.BlockPowerReceiver;
import mmb.content.electric.machines.BlockPowerTower;
import mmb.content.electric.machines.PowerLoad;
import mmb.content.electric.machines.PowerMeter;
import mmb.content.electric.machines.ProcessorComplexBlock;
import mmb.content.electric.machines.ProcessorComplexCatalyzedBlock;
import mmb.content.electric.machines.ProcessorSimpleBlock;
import mmb.content.electric.machines.ProcessorSimpleCatalyzedBlock;
import mmb.content.electric.old.FurnacePlus;
import mmb.content.electric.old.Nuker;
import mmb.content.imachine.BlockCollector;
import mmb.content.imachine.DualPipe;
import mmb.content.imachine.IntersectingPipeExtractor;
import mmb.content.imachine.ItemTransporter;
import mmb.content.imachine.Pipe;
import mmb.content.imachine.PipeBinder;
import mmb.content.imachine.PipeFilter;
import mmb.content.imachine.PlaceIncomingItems;
import mmb.content.imachine.chest.Chest;
import mmb.content.imachine.chest.Hopper;
import mmb.content.machinemics.CycleAssembler;
import mmb.content.machinemics.line.AutoCrafter;
import mmb.content.machinemics.line.Furnace;
import mmb.content.machinemics.manual.Crafting;
import mmb.content.media.Speaker;
import mmb.content.ppipe.JoiningPlayerPipe;
import mmb.content.ppipe.PlayerPipe;
import mmb.content.ppipe.PlayerPipeEntry;
import mmb.content.ppipe.TwinPlayerPipe;
import mmb.content.wireworld.ActuatorClick;
import mmb.content.wireworld.ActuatorPlaceBlock;
import mmb.content.wireworld.ActuatorRotations;
import mmb.content.wireworld.BlockButton;
import mmb.content.wireworld.EmitTrue;
import mmb.content.wireworld.EmitUniformRandom;
import mmb.content.wireworld.Lamp;
import mmb.content.wireworld.OffToggle;
import mmb.content.wireworld.OnToggle;
import mmb.content.wireworld.Randomizer;
import mmb.content.wireworld.WWChatter;
import mmb.content.wireworld.WWHead;
import mmb.content.wireworld.WWTail;
import mmb.content.wireworld.WWWire;
import mmb.content.wireworld.AbstractStateGate.StateGateType;
import mmb.content.wireworld.GateBi.BiGateType;
import mmb.content.wireworld.GateMono.MonoGateType;
import mmb.engine.block.Block;
import mmb.engine.block.BlockEntityType;
import mmb.engine.block.Blocks;
import mmb.engine.craft.rgroups.ComplexCatRecipeGroup;
import mmb.engine.craft.rgroups.ComplexRecipeGroup;
import mmb.engine.craft.singles.SimpleRecipeGroup;
import mmb.engine.item.Items;
import mmb.engine.rotate.ChirotatedImageGroup;
import mmb.engine.rotate.Side;
import mmb.engine.settings.GlobalSettings;
import mmb.engine.texture.Textures;
/**
* A comprehensive (but not complete) collection of blocks in the MultiMachineBuilder.
*
* Some entries are arrays, {@link ElectricMachineGroup}s, and others.
* @author oskar
*/
public class ContentsBlocks {
private ContentsBlocks() {}
//Simple blocks
/** A block of wood planks */
@NN public static final Block plank = new Block()
.texture("plank.png")
.title("#planks")
.finish("mmb.planks");
/** Hosts ores */
@NN public static final Block stone = new Block()
.texture("stone.png")
.title("#stone")
.finish("mmb.stone");
/** A basic ingredient of crops */
@NN public static final Block leaves = new Block()
.texture("block/leaves.png")
.title("#leaves")
.finish("mmb.leaves");
/** Decorative, unused */
@NN public static final Block asmtb = new Block()
.texture("crafting.png")
.title("#asmtb")
.finish("mmb.craft");
/** The main wood source */
@NN public static final Block logs = new Block()
.texture("log.png")
.title("#logs")
.finish("mmb.tree");
/** A very fine dust block, smeltable to glass */
@NN public static final Block sand = new Block()
.texture("block/sand.png")
.title("#sand")
.finish("mmb.sand");
/** A coarse grain block, grindable to sand */
@NN public static final Block gravel = new Block()
.texture("block/gravel.png")
.title("#gravel")
.finish("mmb.gravel");
//WireWorld wires
/**
* A WireWorld cell.
* This block turns into head if it is provided with 1 or 2 signals in 8 block neighborhood.
*/
@NN public static final BlockEntityType ww_wire = new BlockEntityType()
.texture("logic/wire.png")
.title("#ww-c")
.factory(WWWire::new)
.finish("wireworld.wire");
/** This block emits a signal, and it turns into a tail */
@NN public static final BlockEntityType ww_head = new BlockEntityType()
.texture("logic/head.png")
.title("#ww-h")
.factory(WWHead::new)
.leaveBehind(ww_wire)
.finish("wireworld.head");
/** This block is left by a head and it turns into wire. This block does not emit any signal. */
@NN public static final BlockEntityType ww_tail = new BlockEntityType()
.texture("logic/tail.png")
.title("#ww-t")
.factory(WWTail::new)
.leaveBehind(ww_wire)
.finish("wireworld.tail");
//Emitters
/** Generates a single random signal for every neighbor */
@NN public static final BlockEntityType URANDOM = new BlockEntityType()
.title("#ww-ur")
.factory(EmitUniformRandom::new)
.texture("logic/urandom.png")
.finish("wireworld.urandom");
/** Always provides 'true' signal */
@NN public static final Block TRUE = new EmitTrue()
.title("#ww-true")
.texture("logic/true.png")
.finish("wireworld.true");
/** Generates a separate random signal for every neighbor */
@NN public static final Block RANDOM = new Randomizer()
.texture("logic/random.png")
.title("#ww-rnd")
.finish("wireworld.random");
/** Generates a signal when the world is loaded */
@NN public static final Block ONLOAD = new Randomizer()
.texture("logic/loadsensor.png")
.title("#ww-load")
.finish("wireworld.onload");
//WireWorld output devices
/** This block logs specified message if it is activated by a gate, wire or other signal source */
@NN public static final BlockEntityType ww_chatter = new BlockEntityType()
.texture("printer.png")
.title("#ww-chat")
.factory(WWChatter::new)
.describe("A block which prints out its text, when activated by a signal")
.finish("wireworld.chatter");
/** This block displays the logic inputs to itself*/
@NN public static final BlockEntityType LAMP = new BlockEntityType()
.title("#ww-lamp")
.factory(Lamp::new)
.texture("logic/off lamp.png")
.finish("wireworld.lamp");
//Logic gates
/** This block receives signals from DR and DR corners and outputs a signal if both inputs are active */
@NN public static final BlockEntityType AND = new BiGateType("logic/AND.png", (a, b) -> a && b)
.title("#ww-A")
.finish("wireworld.and");
/** This block receives signals from DR and DR corners and outputs a signal if any input is active */
@NN public static final BlockEntityType OR = new BiGateType("logic/OR.png", (a, b) -> a || b)
.title("#ww-O")
.finish("wireworld.or");
/** This block receives signals from DR and DR corners and outputs a signal if only one input are active */
@NN public static final BlockEntityType XOR = new BiGateType("logic/XOR.png", (a, b) -> a ^ b)
.title("#ww-X")
.finish("wireworld.xor");
/** This block emits a pulse when pressed by a player or Block Clicking Claw */
@NN public static final BlockEntityType BUTTON = new BlockEntityType()
.title("#ww-btn")
.factory(BlockButton::new)
.texture("logic/button.png")
.finish("wireworld.button");
/** This block toggles state when clicked by a player or Block Clicking Claw */
@NN public static final BlockEntityType TOGGLE = new StateGateType("logic/toggle on.png","logic/toggle off.png","logic/toggle inert.png",(a,s) -> {
boolean s2 = s ^ a;
return (byte) (s2?3:0);
})
.title("#ww-tgl")
.finish("wireworld.toggle");
/** Recreates the provided signal*/
@NN public static final BlockEntityType YES = new MonoGateType("logic/YES.png", a -> a)
.title("#ww-Y")
.finish("wireworld.yes");
/** Negates provided signal */
@NN public static final BlockEntityType NOT = new MonoGateType("logic/NOT.png", a -> !a)
.title("#ww-N")
.finish("wireworld.not");
/**
* Sends a random signal if powered
* Else does not send signal
*/
@NN public static final BlockEntityType RANDOMCTRL= new MonoGateType("logic/randomctrl.png", a -> a && Math.random() < 0.5)
.title("#ww-rctr")
.finish("wireworld.randomctrl");
//Switches
/** Enabled switch */
@NN public static final Block ON = new OnToggle()
.texture("logic/on.png")
.title("#ww-on")
.finish("wireworld.on");
/** Disabled switch */
@NN public static final Block OFF = new OffToggle()
.texture("logic/off.png")
.title("#ww-off")
.finish("wireworld.off");
//WireWorld machines
/** Creative block placement, unobtainable in survival */
@NN public static final BlockEntityType PLACER = new BlockEntityType()
.title("#ww-placer")
.factory(ActuatorPlaceBlock::new)
.texture("machine/placer.png")
.finish("machines.placer");
/** Block Clicking Claw, auto-enables blocks */
@NN public static final BlockEntityType CLICKER = new BlockEntityType()
.title("#ww-click")
.factory(ActuatorClick::new)
.texture("machine/claw.png")
.finish("machines.clicker");
/** Block Rotator, rotates blocks */
@NN public static final BlockEntityType ROTATOR = new BlockEntityType()
.title("#ww-rot")
.factory(ActuatorRotations::new)
.texture("machine/CW.png")
.finish("machines.rotator");
//Power generators
/** Basic ULV generator */
@NN public static final BlockEntityType COALGEN1 = coalgen(1, VoltageTier.V1, BlockGeneratorSolid.img, 1);
/** Basic VLV genertor */
@NN public static final BlockEntityType COALGEN2 = coalgen(1, VoltageTier.V2, BlockGeneratorSolid.img1, 2);
/** Basic LV gnerator */
@NN public static final BlockEntityType COALGEN3 = coalgen(1, VoltageTier.V3, BlockGeneratorSolid.img2, 3);
/** Advanced VLV generator*/
@NN public static final BlockEntityType TURBOGEN1 = coalgen(2, VoltageTier.V2, BlockGeneratorSolid.turboimg, 1);
/** Advanced LV generator */
@NN public static final BlockEntityType TURBOGEN2 = coalgen(2, VoltageTier.V3, BlockGeneratorSolid.turboimg1, 2);
/** Basic MV generator */
@NN public static final BlockEntityType TURBOGEN3 = coalgen(2, VoltageTier.V4, BlockGeneratorSolid.turboimg2, 3);
//Electrical testing equipment
/** A series of 9 infinite power generators. Intended for machine testing.*/
@NN public static final ElectricMachineGroup infinigens =
new ElectricMachineGroup(Textures.get("machine/power/infinity.png"), InfiniteGenerator::new, "infinigen");
/** Measures power of machines */
@NN public static final BlockEntityType PMETER = new BlockEntityType()
.title("#elec-meter")
.factory(PowerMeter::new)
.texture("machine/power/pmeter.png")
.finish("elec.meter");
/** Consumes specified amount of electricity. Intended for generator testing */
@NN public static final BlockEntityType LOAD = new BlockEntityType()
.title("#elec-load")
.factory(PowerLoad::new)
.texture("machine/power/load.png")
.finish("elec.load");
//Chests
/** Stores 6 m³ of items*/
@NN public static final BlockEntityType CHEST = chest(6, "machine/chest1.png", "chest.beginning", 1);
/** Stores 16 m³ of items*/
@NN public static final BlockEntityType CHEST1 = chest(16, "machine/chest2.png", "chest.simple", 2);
/** Stores 32 m³ of items*/
@NN public static final BlockEntityType CHEST2 = chest(32, "machine/chest3.png", "chest.intermediate", 3);
/** Stores 64 m³ of items*/
@NN public static final BlockEntityType CHEST3 = chest(64, "machine/chest4.png", "chest.advanced", 4);
/** Stores 128 m³ of items*/
@NN public static final BlockEntityType CHEST4 = chest(128, "machine/chest5.png", "chest.extreme", 5);
/** Stores 256 m³ of items*/
@NN public static final BlockEntityType CHEST5 = chest(256, "machine/chest6.png", "chest.ultimate", 6);
/** Stores 1024 m³ of items*/
@NN public static final BlockEntityType CHEST6 = chest(1024, "machine/chest7.png", "chest.penultimate", 7);
/** Stores 4096 m³ of items*/
@NN public static final BlockEntityType CHEST7 = chest(4096, "machine/chest8.png", "chest.penultimate2", 8);
/** Stores 16384 m³ of items*/
@NN public static final BlockEntityType CHEST8 = chest(16384, "machine/chest9.png", "chest.penultimate3", 9);
/** A chest that auto-inserts items */
@NN public static final BlockEntityType HOPPER = new BlockEntityType()
.title("#chest-hopper")
.factory(() -> new Hopper((byte) 1))
.texture("machine/hopper.png")
.finish("chest.hopper1");
/** A chest thatt auto-extracts items */
@NN public static final BlockEntityType HOPPER_suck = new BlockEntityType()
.title("#chest-sucker")
.factory(() -> new Hopper((byte) 2))
.texture("machine/sucker.png")
.finish("chest.hopper2");
/** A chest that both auto-inserts and auto-extracts items */
@NN public static final BlockEntityType HOPPER_both = new BlockEntityType()
.title("#chest-both")
.factory(() -> new Hopper((byte) 3))
.texture("machine/transferrer.png")
.finish("chest.hopper3");
/** Item extractor */
@NN public static final BlockEntityType IMOVER = new BlockEntityType()
.title("#ipipe-extractor")
.factory(ItemTransporter::new)
.texture(ItemTransporter.TEXTURE)
.finish("itemsystem.mover");
/** Places incoming items */
@NN public static final BlockEntityType PLACEITEMS = new BlockEntityType()
.title("#placeitems")
.factory(PlaceIncomingItems::new)
.texture("machine/block place interface.png")
.finish("industry.placeitems");
/** Wide area block collector */
@NN public static final BlockEntityType COLLECTOR = new BlockEntityType()
.title("#collector")
.factory(BlockCollector::new)
.texture("machine/vacuum.png")
.finish("industry.collector");
//Item pipes
/** Represets a straight pipe */
@NN public static final BlockEntityType ipipe_STRAIGHT;
/** Represents an elbow pipe */
@NN public static final BlockEntityType ipipe_ELBOW;
/** An Intersecting Pipe Extractor has a perpendicular straight pipe */
@NN public static final BlockEntityType ipipe_IPE;
/** An item pipe which connects from the left*/
@NN public static final BlockEntityType ipipe_TOLEFT;
/** An item pipe which connects from the right*/
@NN public static final BlockEntityType ipipe_TORIGHT;
/** A pair of intersecting item pipes*/
@NN public static final BlockEntityType ipipe_CROSS;
/** A pair of non-intersection bend pipes*/
@NN public static final BlockEntityType ipipe_DUALTURN;
/** A pair of non-intersection bend pipes*/
@NN public static final BlockEntityType ipipe_FILTER;
//Init all item pipes
static {
ChirotatedImageGroup textureStraight = ChirotatedImageGroup.create("machine/pipe straight.png");
ipipe_STRAIGHT = new BlockEntityType()
.texture("machine/pipe straight.png")
.describe("A pipe which is straight.")
.title("#ipipe-straight")
.factory(() -> new Pipe(Side.R, Side.L, ContentsBlocks.ipipe_STRAIGHT, textureStraight))
.finish("pipe.I");
ChirotatedImageGroup textureElbow = ChirotatedImageGroup.create("machine/pipe elbow.png");
ipipe_ELBOW = new BlockEntityType()
.texture("machine/pipe elbow.png")
.describe("A pipe which is bent.")
.title("#ipipe-turn")
.factory(() -> new Pipe(Side.R, Side.D, ContentsBlocks.ipipe_ELBOW, textureElbow))
.finish("pipe.L");
ChirotatedImageGroup textureIPE = ChirotatedImageGroup.create("machine/imover intersected.png");
ipipe_IPE = new BlockEntityType()
.texture("machine/imover intersected.png")
.describe("A hybrid of Item Mover and straight pipe")
.title("#ipipe-ipe")
.factory(() -> new IntersectingPipeExtractor(Side.R, Side.L, ContentsBlocks.ipipe_IPE, textureIPE))
.finish("pipe.IPE");
ChirotatedImageGroup textureToLeft = ChirotatedImageGroup.create("machine/pipe merge left.png");
ipipe_TOLEFT = new BlockEntityType()
.texture("machine/pipe merge left.png")
.describe("A pipe which directs its side input to the left.")
.title("#ipipe-left")
.factory(() -> new PipeBinder(ContentsBlocks.ipipe_TOLEFT, Side.L, textureToLeft))
.finish("pipe.toleft");
ChirotatedImageGroup textureToRight = ChirotatedImageGroup.create("machine/pipe merge right.png");
ipipe_TORIGHT = new BlockEntityType()
.texture("machine/pipe merge right.png")
.describe("A pipe which directs its side input to the right.")
.title("#ipipe-right")
.factory(() -> new PipeBinder(ContentsBlocks.ipipe_TORIGHT, Side.R, textureToRight))
.finish("pipe.toright");
ChirotatedImageGroup textureCross = ChirotatedImageGroup.create("machine/pipe bridged.png");
ipipe_CROSS = new BlockEntityType()
.texture("machine/pipe bridged.png")
.describe("A pair of disconnected perpendicular pipes.")
.title("#ipipe-cross")
.factory(() -> new DualPipe(Side.D, Side.R, ContentsBlocks.ipipe_CROSS, textureCross))
.finish("pipe.X");
ChirotatedImageGroup textureDualTurn = ChirotatedImageGroup.create("machine/pipe biturn.png");
ipipe_DUALTURN = new BlockEntityType()
.texture("machine/pipe biturn.png")
.describe("A pair of curved pipes.")
.title("#ipipe-dual")
.factory(() -> new DualPipe(Side.R, Side.D, ContentsBlocks.ipipe_DUALTURN, textureDualTurn))
.finish("pipe.D");
ChirotatedImageGroup textureFilter = ChirotatedImageGroup.create("machine/filter pipe.png");
ipipe_FILTER = new BlockEntityType()
.texture("machine/filter pipe.png")
.describe("A filtering pipe")
.title("#ipipe-filter")
.factory(() -> new PipeFilter(ContentsBlocks.ipipe_FILTER, textureFilter))
.finish("pipe.F");
}
//Liquids
/** The most basic fluid, used to make beer */
@NN public static final Block water = new Block()
.texture("liquid/water.png")
.title("#water")
.finish("liquid.water");
/** Currently unused */
@NN public static final Block lava = new Block()
.texture("liquid/lava.png")
.title("#lava")
.finish("liquid.lava");
/** A gas created by boiling water, currently unused */
@NN public static final Block steam = new Block()
.texture("liquid/steam.png")
.title("#steam")
.finish("liquid.steam");
/** Currently unused */
@NN public static final Block clay = new Block()
.texture("block/clay.png")
.title("#clay")
.finish("mmb.clay");
//Non-electic processing machines
/** A basic, non-electric furnace capable of ULV recipes */
@NN public static final BlockEntityType FURNACE = new BlockEntityType()
.title("#furnace")
.factory(Furnace::new)
.texture(Furnace.TEXTURE_INERT)
.finish("industry.furnace");
//Electrical processing machines
/** Smelts ores and dusts into materials */
@NN public static final ElectricMachineGroup efurnace = machinesSimple("machine/electrosmelter.png", CraftingGroups.smelting, "electrofurnace");
/** Recovers materials from parts and ores */
@NN public static final ElectricMachineGroup bcrusher = machinesSimple("machine/pulverizer.png", CraftingGroups.crusher, "crusher");
/** Mills nuggets, fragments and ingots into foils, sheets and panels respectively */
@NN public static final ElectricMachineGroup bcmill = machinesSimple("machine/cluster mill.png", CraftingGroups.clusterMill, "clustermill");
/** Mills nuggets, fragments, ingots and clusters into wires */
@NN public static final ElectricMachineGroup bwiremill = machinesSimple("machine/wiremill.png", CraftingGroups.wiremill, "wiremill");
/** Combines two or more metals */
@NN public static final ElectricMachineGroup balloyer = machinesComplex("machine/alloyer.png", CraftingGroups.alloyer, "alloyer");
/** Builds advanced machines and components from parts and materials */
@NN public static final ElectricMachineGroup bassembly = machinesComplexCat("machine/machinemaker.png", CraftingGroups.assembler, "assembler");
/** Splits coarse materials into fine materials */
@NN public static final ElectricMachineGroup bsplitter = machinesSimple("machine/splitter.png", CraftingGroups.splitter, "spllitter", 0.1);
/** Combines fine materials into coarse materials */
@NN public static final ElectricMachineGroup bsplicer = machinesSimple("machine/splicer.png", CraftingGroups.combiner, "splicer", 0.1);
/** Produces beer */
@NN public static final ElectricMachineGroup bbrewery = machinesComplex("machine/brewery.png", CraftingGroups.brewery, "brewery");
/** Produces rods and rings */
@NN public static final ElectricMachineGroup bextruder = machinesSimpleCat("machine/extruder.png", CraftingGroups.extruder, "extruder");
/** Produces IC dies and ICs */
@NN public static final ElectricMachineGroup binscriber = machinesSimpleCat("machine/inscriber.png", CraftingGroups.inscriber, "inscriber");
/** Produces sintwered carbides */
@NN public static final ElectricMachineGroup bsinterer = machinesComplex("machine/sinterer.png", CraftingGroups.sinterer, "sinterer");
/** Excavates the specified area up to a limit */
@NN public static final ElectricMachineGroup bdig = createDigger();
/** Transmits power to a specific receiver */
@NN public static final ElectricMachineGroup ptower = createTower();
/** Receives power from power towers */
@NN public static final ElectricMachineGroup prec = createReceiver();
/** Produces materials from resource beds and stone */
@NN public static final ElectricMachineGroup bquarry = machinesSimple("machine/quarry.png", CraftingGroups.quarry, "quarry");
/** Stores electricity */
@NN public static final ElectricMachineGroup bbattery = createBattery();
//Player pipes
/** Straight player pipe */
@NN public static final BlockEntityType PPIPE_lin = ppipe(1, Side.U, Side.D, "machine/ppipe straight.png", "#ppipe-s", "playerpipe.straight");
/** Changes direction wich player is travelling */
@NN public static final BlockEntityType PPIPE_bend = ppipe(0.8, Side.R, Side.D, "machine/ppipe turn.png", "#ppipe-b", "playerpipe.bend");
/** Two independent perpendicular player pipes */
@NN public static final BlockEntityType PPIPE_lin2 = ppipe2(1, Side.U, Side.D, Side.L, Side.R, "machine/ppipe cross.png", "#ppipe-x", "playerpipe.straight2");
/** Two bend player pipes */
@NN public static final BlockEntityType PPIPE_bend2 = ppipe2(0.8, Side.R, Side.D, Side.L, Side.U, "machine/ppipe biturn.png", "#ppipe-z", "playerpipe.bend2");
/** Inputs players into player pipes */
@NN public static final BlockEntityType PPIPE_cap = new BlockEntityType()
.title("#ppipe-t")
.factory(PlayerPipeEntry::new)
.texture("machine/pipe exit.png")
.finish("playerpipe.end");
/** Joins a player pipe into a mainline */
@NN public static final BlockEntityType PPIPE_join = ppipea(1, Side.U, "machine/ppipe adjoin.png","#ppipe-l" ,"playerpipe.adj");
/** Joins two player pipes 180 degrees apart */
@NN public static final BlockEntityType PPIPE_join2 = ppipea(0.8, Side.L, "machine/ppipe adjoin2.png","#ppipe-y" ,"playerpipe.adj2");
//DEPRECATED blocks
/**
* @deprecated This machine doesn't even have any purpose.
* Use STN instead.
* @replacementVer 0.5
* @removal 0.6
*/
@DeprecatedExtra(replacementVer = "0.5", removal = "0.6")
@Deprecated(since="0.5", forRemoval=true)
@NN public static final BlockEntityType CYCLEASSEMBLY = new BlockEntityType()
.title("#depr-cycleassembly")
.factory(CycleAssembler::new)
.texture("machine/cyclic assembler.png")
.finish("industry.cycle0");
/**
* @deprecated A block used formerly to create pickaxes, now useless.
* Use '!!!' button to activate raw items instead
* @replacementVer 0.5
* @removal 0.6
*/
@DeprecatedExtra(replacementVer = "0.5", removal = "0.6")
@Deprecated(since="0.5", forRemoval=true)
@NN public static final Block PICKBUILDER = new Block()
.texture("machine/pickaxe workbench.png")
.title("#depr-pickbuilder")
.finish("machines.pickbuilder");
@DeprecatedExtra(replacementVer = "0.6", removal = "0.7")
@Deprecated(since="0.5", forRemoval=true)
/**
* @deprecated An autocrafter, unobtainable in survival
* @replacementVer 0.6
* @removal 0.7
*/
@NN public static final BlockEntityType AUTOCRAFTER = new BlockEntityType()
.title("#depr-autocraft1")
.factory(AutoCrafter::new)
.texture("machine/AutoCrafter 1.png")
.finish("industry.autocraft1");
/**
* @deprecated An old block for a furnace.
* Use {@link #efurnace}{@code .}{@link #ElectricMachineGroup.get(int) get}{@code (1)} instead
* @replacementVer 0.5-pre5
* @removal 0.6
*/
@DeprecatedExtra(replacementVer = "0.5-pre5", removal = "0.6")
@Deprecated(since="0.5", forRemoval=true)
@NN public static final BlockEntityType old_EFURNACE = new BlockEntityType()
.title("#depr-furnace")
.factory(FurnacePlus::new)
.texture("machine/esmelter.png")
.finish("elec.furnace");
/**
* @deprecated An old block for nuclear generator
* A replacement is planned for 0.6
* @replacementVer 0.6
* @removal 0.7
*/
@DeprecatedExtra(replacementVer = "0.6", removal = "0.7")
@Deprecated(since="0.5", forRemoval=true)
@NN public static final BlockEntityType old_NUKEGEN = new BlockEntityType()
.title("#depr-nuker")
.factory(Nuker::new)
.texture("machine/power/nuke reactor.png")
.finish("nuke.generator");
/** Initializes blocks */
public static void init() {
//initialization method
}
//Multimedia devices
/** A block which plays a specific sound */
@NN public static final BlockEntityType SPEAKER = new BlockEntityType()
.title("#multi-speaker")
.factory(Speaker::new)
.texture("machine/speaker 2.png")
.finish("multi.speaker");
@NN private static BlockEntityType ppipe(double length, Side a, Side b, String texture, String title, String id) {
BlockEntityType type = new BlockEntityType();
ChirotatedImageGroup tex = ChirotatedImageGroup.create(texture);
return type
.title(title)
.factory(() -> new PlayerPipe(type, tex, a, b, length))
.texture(texture)
.finish(id);
}
@NN private static BlockEntityType ppipe2(double length, Side a1, Side b1, Side a2, Side b2, String texture, String title, String id) {
BlockEntityType type = new BlockEntityType();
ChirotatedImageGroup tex = ChirotatedImageGroup.create(texture);
return type
.title(title)
.factory(() -> new TwinPlayerPipe(type, tex, a1, b1, a2, b2, length))
.texture(texture)
.finish(id);
}
@NN private static BlockEntityType ppipea(double length, Side main, String texture, String title, String id) {
BlockEntityType type = new BlockEntityType();
ChirotatedImageGroup tex = ChirotatedImageGroup.create(texture);
return type
.title(title)
.factory(() -> new JoiningPlayerPipe(length, main, tex, type))
.texture(texture)
.finish(id);
}
@NN private static BlockEntityType coalgen(int mul, VoltageTier volt, BufferedImage texture, int n) {
BlockEntityType type = new BlockEntityType();
return type
.title((mul==2?GlobalSettings.$res("machine-turbogen"):GlobalSettings.$res("machine-coalgen"))+" "+n)
.factory(() -> new BlockGeneratorSolid(mul, volt, type))
.texture(texture)
.finish((mul==2?"elec.turbogen":"elec.coalgen")+n);
}
@NN private static BlockEntityType chest(double capacity, String texture, String id, int n) {
final String descr1 = GlobalSettings.$res("descr-chest1");
final String descr2 = GlobalSettings.$res("descr-chest2");
BlockEntityType type = new BlockEntityType().finish(id);
Items.tagItem("chest", type);
BufferedImage image = Textures.get(texture);
return type
.title(GlobalSettings.$res("chest")+" #"+n)
.describe(descr1+" "+capacity+" "+descr2)
.factory(() -> new Chest(capacity, type, image))
.texture(image);
}
@NN private static ElectricMachineGroup machinesSimple(String texture, SimpleRecipeGroup> group, String id) {
return machinesSimple(texture, group, id, 1);
}
@NN private static ElectricMachineGroup machinesSimpleCat(String texture, SimpleRecipeGroup> group, String id) {
return machinesSimpleCat(texture, group, id, 1);
}
@NN private static ElectricMachineGroup machinesSimpleCat(String texture, SimpleRecipeGroup> group, String id, double d) {
return new ElectricMachineGroup(Textures.get(texture), type -> new ProcessorSimpleCatalyzedBlock<>(type, group), id, d);
}
@NN private static ElectricMachineGroup machinesComplex(String texture, ComplexRecipeGroup group, String id) {
return new ElectricMachineGroup(Textures.get(texture), type -> new ProcessorComplexBlock(type, group), id);
}
@NN private static ElectricMachineGroup machinesComplexCat(String texture, ComplexCatRecipeGroup group, String id) {
return new ElectricMachineGroup(Textures.get(texture), type -> new ProcessorComplexCatalyzedBlock(type, group), id);
}
@NN private static ElectricMachineGroup machinesSimple(String texture, SimpleRecipeGroup> group, String id, double d) {
return new ElectricMachineGroup(Textures.get(texture), type -> new ProcessorSimpleBlock(type, group), id, d);
}
@NN private static ElectricMachineGroup createDigger() {
return new ElectricMachineGroup(Textures.get("machine/digger.png"), BlockDigger::new, "digger");
}
@NN private static ElectricMachineGroup createBattery() {
return new ElectricMachineGroup(Textures.get("machine/battery.png"), BlockBattery::new, "battery");
}
@NN private static ElectricMachineGroup createTower() {
return new ElectricMachineGroup(Textures.get("machine/ptower.png"), BlockPowerTower::new, "ptower");
}
@NN private static ElectricMachineGroup createReceiver() {
return new ElectricMachineGroup(Textures.get("machine/preceiver.png"), BlockPowerReceiver::new, "preceiver");
}
//Item tags
static {
Items.tagItems("wireworld", ww_wire, ww_head, ww_tail, ww_chatter,
AND, OR, XOR, BUTTON, TOGGLE, YES, NOT, RANDOMCTRL, TRUE, RANDOM, ON, OFF, URANDOM, LAMP, SPEAKER, CLICKER, PLACER, ROTATOR);
Items.tagItems("player-pipe", PPIPE_lin, PPIPE_bend, PPIPE_lin2, PPIPE_bend2, PPIPE_join, PPIPE_join2, PPIPE_cap);
Items.tagItems("workbench", Crafting.types);
Items.tagItems("fluid", water, lava, steam);
Items.tagItems("special", Blocks.air, Blocks.grass);
Items.tagItems("basic", Blocks.air, Blocks.grass, plank, stone, leaves, logs, sand, gravel, clay, water);
Items.tagItems("chest", HOPPER, HOPPER_suck, HOPPER_both);
Items.tagItems("pipe",ipipe_STRAIGHT, ipipe_ELBOW, ipipe_IPE, ipipe_TOLEFT, ipipe_TORIGHT, ipipe_CROSS, ipipe_DUALTURN, ipipe_FILTER, IMOVER);
Items.tagItem("voltage-ULV", COALGEN1);
Items.tagItems("voltage-VLV", COALGEN2, TURBOGEN1);
Items.tagItems("voltage-LV", COALGEN3, TURBOGEN2);
Items.tagItem("voltage-MV", TURBOGEN3);
Items.tagItems("machine-coalgen", COALGEN1, COALGEN2, COALGEN3);
Items.tagItems("machine-turbogen", TURBOGEN1, TURBOGEN2, TURBOGEN3);
Items.tagItems("imachine", PLACEITEMS, COLLECTOR, IMOVER);
//Deprecation
Items.tagItems("deprecated", CYCLEASSEMBLY, PICKBUILDER, AUTOCRAFTER, old_EFURNACE, old_NUKEGEN);
}
}