mmb.content.electric.old.MachineGUI Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of multimachinebuilder Show documentation
Show all versions of multimachinebuilder Show documentation
Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
THIS RELEASE IS NOT PLAYABLE. To play the game, donwload from >ITCH.IO LINK HERE< or >GH releases link here<
/**
*
*/
package mmb.content.electric.old;
import static mmb.engine.settings.GlobalSettings.$res;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Component;
import java.util.ArrayList;
import java.util.List;
import javax.swing.Box;
import javax.swing.BoxLayout;
import javax.swing.JButton;
import javax.swing.JLabel;
import net.miginfocom.swing.MigLayout;
import io.github.parubok.text.multiline.MultilineLabel;
import mmb.NN;
import mmb.content.electric.ElectricalBatteryVisualiser;
import mmb.content.electric.SideConfig;
import mmb.content.electric.SideConfigCtrl;
import mmb.content.electric.old.SkeletalBlockMachine.Update;
import mmb.engine.debug.Debugger;
import mmb.engine.inv.Inventory;
import mmb.menu.world.inv.InventoryController;
import mmb.menu.world.inv.MoveItems;
import mmb.menu.world.window.GUITab;
import mmb.menu.world.window.WorldWindow;
class MachineGUI extends GUITab{
private static final long serialVersionUID = -4029353853474275301L;
private final SideConfigCtrl sie, soe, sii, soi;
@NN private InventoryController playerController;
private final Component main;
private final List invctrls = new ArrayList<>();
private final SkeletalBlockMachine machine;
void refresh() {
if(main instanceof Update) ((Update) main).update();
for(InventoryController invctrl: invctrls) {
invctrl.refresh();
}
//playerController.refresh();
repaint();
}
public MachineGUI(SkeletalBlockMachine machine, WorldWindow window) {
this.machine = machine;
playerController = new InventoryController();
playerController.setInv(window.getPlayer().inv);
Box box = new Box(BoxLayout.Y_AXIS);
main = machine.createGUI();
if((machine.flags & SkeletalBlockMachine.SETTING_FLAG_ELEC_INPUT) != 0) {
sie = createCtrl(machine.cfgInElec, box, "Electrical inputs");
ElectricalBatteryVisualiser visual = new ElectricalBatteryVisualiser();
visual.setBattery(machine.inElec);
box.add(visual);
}else sie = null;
if((machine.flags & SkeletalBlockMachine.SETTING_FLAG_ELEC_OUTPUT) != 0) {
soe = createCtrl(machine.cfgOutElec, box, "Electrical outputs");
ElectricalBatteryVisualiser visual = new ElectricalBatteryVisualiser();
visual.setBattery(machine.outElec);
box.add(visual);
}else soe = null;
if((machine.flags & SkeletalBlockMachine.SETTING_FLAG_ITEM_INPUT) != 0) {
sii = createCtrlInv(machine.cfgInItems, box, "Item inputs", machine.inItems, false);
}else sii = null;
if((machine.flags & SkeletalBlockMachine.SETTING_FLAG_ITEM_OUTPUT) != 0) {
soi = createCtrlInv(machine.cfgOutItems, box, "Item outputs", machine.outItems, true);
}else soi = null;
setLayout(new MigLayout("", "[300.00px][][]", "[277.00px,grow]"));
JButton exit = new JButton();
exit.setBackground(Color.red);
exit.setText($res("exit"));
exit.addActionListener(e -> window.closeWindow(this));
add(playerController, "cell 0 0,grow");
box.add(exit);
add(box, "cell 1 0,alignx left,aligny top");
MultilineLabel multilineLabel = new MultilineLabel($res("depr-notranslate"));
add(multilineLabel, "cell 2 0");
if(main != null) add(main, BorderLayout.CENTER);
Component inner = machine.createGUI();
if(inner != null) add(inner, "cell 2 0, grow");
}
private static SideConfigCtrl createCtrl(SideConfig cfg, Box box, String s) {
SideConfigCtrl result = new SideConfigCtrl(cfg);
box.add(new JLabel(s));
box.add(result);
return result;
}
private SideConfigCtrl createCtrlInv(SideConfig cfg, Box box, String s, Inventory inv, boolean exit) {
Box subbox = new Box(BoxLayout.X_AXIS);
InventoryController invctrl = new InventoryController(inv);
invctrls.add(invctrl);
MoveItems move = new MoveItems(playerController, invctrl, exit ? MoveItems.LEFT : MoveItems.BOTH);
subbox.add(move);
subbox.add(invctrl);
SideConfigCtrl result = new SideConfigCtrl(cfg);
subbox.add(result);
box.add(new JLabel(s));
box.add(subbox);
return result;
}
private final Debugger debug = new Debugger("MACHINE GUI");
@Override
public void close(WorldWindow window) {
if(sie != null) sie.close();
if(soe != null) soe.close();
if(sii != null) sii.close();
if(soi != null) soi.close();
if(main instanceof AutoCloseable)
try {
((AutoCloseable) main).close();
} catch (Exception e) {
debug.pstm(e, "Failed to close machine GUI");
}
machine.gui = null;
}
}