mmb.content.imachine.chest.Chest Maven / Gradle / Ivy
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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
THIS RELEASE IS NOT PLAYABLE. To play the game, donwload from >ITCH.IO LINK HERE< or >GH releases link here<
/**
*
*/
package mmb.content.imachine.chest;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import com.fasterxml.jackson.databind.JsonNode;
import com.fasterxml.jackson.databind.node.ObjectNode;
import mmb.NN;
import mmb.Nil;
import mmb.beans.*;
import mmb.cgui.BlockActivateListener;
import mmb.content.ContentsBlocks;
import mmb.engine.block.BlockEntry;
import mmb.engine.block.BlockType;
import mmb.engine.java2d.MappedColorTexture;
import mmb.engine.json.Save;
import mmb.engine.worlds.world.World;
import mmb.menu.world.window.WorldWindow;
/**
* @author oskar
*
*/
public class Chest extends AbstractChest implements BlockActivateListener {
//Constructors
/**
* Creates a chest
* @param capacity capacity in cubic meters
* @param type block type
*/
public Chest(double capacity, BlockType type, BufferedImage texture) {
this.capacity = capacity;
this.type = type;
this.texture = texture;
this.mctexture = new MappedColorTexture(Color.WHITE, Color.WHITE, texture);
inv.setCapacity(capacity);
}
//Contents
private Color c = Color.WHITE;
@Override
public Color getColor() {
return c;
}
@Override
public void setColor(Color c) {
this.c = c;
mctexture.setTo(c);
}
private final double capacity;
//Block methods
@NN private final BlockType type;
@NN private final BufferedImage texture;
@NN private final MappedColorTexture mctexture;
@Override
public BlockType type() {
return type;
}
@Override
public BlockEntry blockCopy() {
Chest copy = new Chest(capacity, type, texture);
copy.c = c;
copy.inv.set(inv);
return copy;
}
@Override
public void render(int x, int y, Graphics g, int side) {
mctexture.draw(this, x, y, g, side);
}
@Override
public void click(int blockX, int blockY, World map, @Nil WorldWindow window, double partX, double partY) {
if(window == null) return;
window.openAndShowWindow(new ChestGui(this, window), "chest");
}
//Serialization
@SuppressWarnings("null")
@Override
protected void load1(ObjectNode node) {
inv.setCapacity(capacity);
ObjectNode on = node;
JsonNode cnode = on.get("color");
if(!(cnode == null || cnode.isMissingNode() || cnode.isNull()))
setColor(Save.loadColor(cnode));
else
setColor(Color.WHITE);
}
@SuppressWarnings("null")
@Override
protected void save1(ObjectNode node) {
ObjectNode on = node;
on.set("color", Save.saveColor(c));
}
}