mmb.content.imachine.chest.ChestGui Maven / Gradle / Ivy
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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.content.imachine.chest;
import net.miginfocom.swing.MigLayout;
import javax.swing.JButton;
import mmb.NN;
import mmb.engine.worlds.world.Player;
import mmb.menu.world.ColorGUI;
import mmb.menu.world.inv.InventoryController;
import mmb.menu.world.inv.InventoryOrchestrator;
import mmb.menu.world.inv.MoveItems;
import mmb.menu.world.window.GUITab;
import mmb.menu.world.window.WorldWindow;
import static mmb.engine.settings.GlobalSettings.$res;
import java.awt.Color;
/**
* @author oskar
*
*/
public class ChestGui extends GUITab{
/**
* Creates a chest GUI
* @param hopper chest to use
* @param window world window
*/
public ChestGui(ArbitraryChest hopper, WorldWindow window) {
setLayout(new MigLayout("", "[300.00,grow][132.00,grow][300.00,grow]", "[grow][30.00]"));
Player p = window.getPlayer();
color = new JButton("Change color");
color.addActionListener(e -> {
ColorGUI gui = new ColorGUI(hopper.getColor(), hopper::setColor, window);
window.openAndShowWindow(gui, "Chest color");
});
inventoryOrchestrator = new InventoryOrchestrator();
add(inventoryOrchestrator, "cell 0 1 3 1,growx");
chestCtrl = new InventoryController();
chestCtrl.setInv(hopper.inv());
chestCtrl.setOrchestrator(inventoryOrchestrator);
chestCtrl.setTitle($res("chest"));
add(chestCtrl, "cell 2 0,grow");
playerCtrl = new InventoryController();
playerCtrl.setTitle($res("player"));
playerCtrl.setInv(p.inv);
playerCtrl.setOrchestrator(inventoryOrchestrator);
add(playerCtrl, "cell 0 0,grow");
close = new JButton($res("exit"));
close.addActionListener(e -> window.closeWindow(this));
close.setBackground(Color.RED);
moveItems = new MoveItems(playerCtrl, chestCtrl);
moveItems.addAdditionalComponent(color);
moveItems.addAdditionalComponent(close);
add(moveItems, "cell 1 0,growx,aligny center");
refresh();
}
private static final long serialVersionUID = -3527290050616724746L;
@NN private InventoryController playerCtrl;
@NN private InventoryOrchestrator inventoryOrchestrator;
@NN private InventoryController chestCtrl;
@NN private JButton close;
@NN private JButton color;
@NN private MoveItems moveItems;
private void refresh() {
chestCtrl.refresh();
playerCtrl.refresh();
}
@Override
public void close(WorldWindow window) {
//unused
}
}