mmb.content.machinemics.CycleAssembler Maven / Gradle / Ivy
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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.content.machinemics;
import com.fasterxml.jackson.databind.node.ObjectNode;
import mmb.Nil;
import mmb.cgui.BlockActivateListener;
import mmb.content.ContentsBlocks;
import mmb.engine.block.BlockEntityRotary;
import mmb.engine.block.BlockEntry;
import mmb.engine.block.BlockType;
import mmb.engine.rotate.RotatedImageGroup;
import mmb.engine.worlds.world.World;
import mmb.menu.world.window.WorldWindow;
/**
* @author oskar
*
*/
public class CycleAssembler extends BlockEntityRotary implements BlockActivateListener {
@Override
public BlockType type() {
return ContentsBlocks.CYCLEASSEMBLY;
}
private static final RotatedImageGroup TEXTURE = RotatedImageGroup.create("machine/cyclic assembler.png");
@Override
public RotatedImageGroup getImage() {
return TEXTURE;
}
@Override
public void click(int blockX, int blockY, World map, @Nil WorldWindow window, double partX, double partY) {
if(window == null) return;
}
@Override
protected void save1(ObjectNode node) {
// TODO Auto-generated method stub
super.save1(node);
}
@Override
protected void load1(ObjectNode node) {
// TODO Auto-generated method stub
super.load1(node);
}
@Override
public BlockEntry blockCopy() {
CycleAssembler assembler = new CycleAssembler();
return assembler;
}
}