mmb.content.machinemics.line.SkeletalBlockLinear Maven / Gradle / Ivy
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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.content.machinemics.line;
import com.fasterxml.jackson.databind.node.ArrayNode;
import com.fasterxml.jackson.databind.node.ObjectNode;
import mmb.NN;
import mmb.engine.block.BlockEntityRotary;
import mmb.engine.block.BlockEntry;
import mmb.engine.inv.Inventories;
import mmb.engine.inv.Inventory;
import mmb.engine.inv.NoSuchInventory;
import mmb.engine.inv.io.InventoryReader;
import mmb.engine.inv.io.InventoryWriter;
import mmb.engine.inv.storage.SimpleInventory;
import mmb.engine.json.JsonTool;
import mmb.engine.rotate.Side;
import mmb.engine.worlds.MapProxy;
/**
* @author oskar
* A machine with linear processing
*/
public abstract class SkeletalBlockLinear extends BlockEntityRotary {
@NN public final SimpleInventory incoming = new SimpleInventory();
@NN protected final SimpleInventory outgoing = new SimpleInventory();
@NN public final Inventory output = outgoing.lockInsertions();
@Override
protected final void save1(ObjectNode node) {
node.set("in", incoming.save());
node.set("out", outgoing.save());
save2(node);
}
@Override
protected final void load1(ObjectNode node) {
ArrayNode invin = JsonTool.requestArray("in", node);
incoming.load(invin);
ArrayNode invout = JsonTool.requestArray("out", node);
outgoing.load(invout);
load2(node);
}
/**
* Additional function used to save additional data
* @param node node, to which data can be saved
*/
protected void save2(ObjectNode node) {
//optional
}
/**
* Additional function used to save additional data
* @param node node, to which data can be loaded
*/
protected void load2(ObjectNode node) {
//optional
}
@Override
public InventoryReader getOutput(Side s) {
if(s == getRotation().U()) return output.createReader();
return InventoryReader.NONE;
}
@Override
public InventoryWriter getInput(Side s) {
if(s == getRotation().D()) return incoming.createWriter();
return InventoryWriter.NONE;
}
@Override
public Inventory getInventory(Side s) {
if(s == getRotation().U()) {
return output;
}
if(s == getRotation().D()) {
return incoming;
}
return NoSuchInventory.INSTANCE;
}
@Override
public final void onTick(MapProxy map) {
//Extract any output items
BlockEntry top = map.getAtSide(posX(), posY(), getRotation().U());
InventoryWriter writer = top.getInput(getRotation().D());
Inventories.transferFirst(outgoing, writer);
//Run the cycle
cycle();
}
/** Runs the processing cycle */
protected abstract void cycle();
}