mmb.content.modular.gui.ModularChestGUI Maven / Gradle / Ivy
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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.content.modular.gui;
import net.miginfocom.swing.MigLayout;
import java.awt.Component;
import javax.swing.JButton;
import javax.swing.border.BevelBorder;
import mmb.NN;
import mmb.Nil;
import mmb.content.modular.BlockModuleOrCore;
import mmb.content.modular.ModularBlock;
import mmb.content.modular.Slot;
import mmb.content.modular.Slot.CoreSlot;
import mmb.engine.rotate.Side;
import mmb.engine.settings.GlobalSettings;
import mmb.menu.world.inv.InventoryController;
import mmb.menu.world.window.GUITab;
import mmb.menu.world.window.WorldWindow;
import java.awt.Color;
/**
*
* @author oskar
*
*/
public class ModularChestGUI extends GUITab implements SafeCloseable{
public ModularChestGUI(WorldWindow window, ModularBlock, ?, ?, ?> mblock) {
this.mblock = mblock;
setLayout(new MigLayout("", "[grow][grow][grow]", "[grow][grow][grow]"));
invctrl = window.playerInventory();
add(invctrl, "cell 0 0 1 3,grow");
add(mcgL = createSlot(mblock.slot(Side.L)), "cell 1 1,grow");
add(mcgR = createSlot(mblock.slot(Side.R)), "cell 2 1,grow");
add(mcgU = createSlot(mblock.slot(Side.U)), "cell 1 0,grow");
add(mcgD = createSlot(mblock.slot(Side.D)), "cell 1 2,grow");
add(mcgC = createSlot(mblock.slotC()), "cell 2 0,grow");
JButton exit = new JButton(GlobalSettings.$res("exit"));
exit.setBackground(Color.RED);
exit.addActionListener(e -> window.closeWindow(this));
add(exit, "cell 2 2,grow");
}
@Nil private , Tgui extends Component&SafeCloseable> ModuleOrCoreGUI
createSlot(@Nil Slot slot){
if(slot == null) return null;
ModuleOrCoreGUI mcg = new ModuleOrCoreGUI<>(slot, invctrl);
Color c = (slot instanceof CoreSlot)?Color.ORANGE:Color.BLUE;
mcg.setBorder(new BevelBorder(BevelBorder.LOWERED, c, c));
return mcg;
}
private static final long serialVersionUID = 2850183940656718621L;
private ModuleOrCoreGUI, ?> mcgL;
private ModuleOrCoreGUI, ?> mcgR;
private ModuleOrCoreGUI, ?> mcgC;
private ModuleOrCoreGUI, ?> mcgU;
private ModuleOrCoreGUI, ?> mcgD;
@NN private final ModularBlock, ?, ?, ?> mblock;
@NN private final InventoryController invctrl;
@Override
public void close(WorldWindow window) {
close();
}
@Override
public void close() {
mblock.closeTab(this);
if(mcgL != null) mcgL.close();
if(mcgR != null) mcgR.close();
if(mcgC != null) mcgC.close();
if(mcgU != null) mcgU.close();
if(mcgD != null) mcgD.close();
}
}