mmb.content.ppipe.PlayerPipeEntry Maven / Gradle / Ivy
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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.content.ppipe;
import mmb.NN;
import mmb.content.ContentsBlocks;
import mmb.engine.block.BlockEntry;
import mmb.engine.debug.Debugger;
import mmb.engine.rotate.ChirotatedImageGroup;
import mmb.engine.rotate.Side;
import mmb.engine.worlds.world.Player;
import mmb.engine.worlds.world.PlayerPhysicsPipe;
import mmb.engine.worlds.world.World;
/**
* @author oskar
*
*/
public class PlayerPipeEntry extends PlayerPipe {
private static final Debugger debug = new Debugger("TEST PIPES");
@NN private static final ChirotatedImageGroup img = ChirotatedImageGroup.create("machine/pipe exit.png");
public PlayerPipeEntry() {
super(ContentsBlocks.PPIPE_cap, img, Side.U, Side.D, 1);
}
@Override //on some pipes this does not work
public void onPlayerCollide(int blockX, int blockY, World world, Player player) {
int collide = BlockEntry.displaceFrom(blockX+0.25, blockY+0.25, blockX+0.75, blockY+0.75, player, false);
debug.printl("X: "+posX()+"/"+blockX+", Y: "+posY()+"/"+blockY+", "+collide);
if(collide != 0) {
PlayerPhysicsPipe phys = new PlayerPhysicsPipe();
phys.pipe = tunnel;
phys.progress = 0;
phys.direction = Direction.FWD;
player.physics = phys;
}
}
}