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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
THIS RELEASE IS NOT PLAYABLE. To play the game, donwload from >ITCH.IO LINK HERE< or >GH releases link here<
/**
*
*/
package mmb.engine.block;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.image.BufferedImage;
import com.fasterxml.jackson.databind.JsonNode;
import com.fasterxml.jackson.databind.node.TextNode;
import mmb.NN;
import mmb.Nil;
import mmb.engine.chance.Chance;
import mmb.engine.texture.BlockDrawer;
import mmb.engine.worlds.world.Player;
import mmb.engine.worlds.world.World;
import mmb.menu.world.window.WorldWindow;
/**
* This class represents a building block.
* @author oskar
*/
public class Block extends BlockBase implements BlockEntry{
@Override
public String toString() {
return "Block " + title() + "(" + id() + ")";
}
@Override
public @NN JsonNode save() {
return new TextNode(id());
}
@Override
public BlockType type() {
return this;
}
@Override
public BlockEntry place(int x, int y, World map) {
return map.place(this, x, y);
}
@Override
public BlockEntry createBlock() {
return this;
}
//Placement GUI
@Override
public void openGUI(WorldWindow window) {
//no GUI available
}
@Override
public void closeGUI(WorldWindow window) {
//no GUI available
}
//Placer preview
@Override
public void preview(Graphics g, Point renderStartPos, World map, Point targetLocation, int side) {
getTexture().draw(this, renderStartPos, g, side);
}
//Convienient setters
@Override
public Block texture(String texture) {
setTexture(texture);
return this;
}
@Override
public Block texture(BufferedImage texture) {
setTexture(texture);
return this;
}
@Override
public Block texture(Color texture) {
setTexture(BlockDrawer.ofColor(texture));
return this;
}
@Override
public Block texture(BlockDrawer texture) {
setTexture(texture);
return this;
}
@Override
public Block title(String title) {
setTitle(title);
return this;
}
@Override
public Block describe(String description) {
setDescription(description);
return this;
}
@Override
public Block drop(Chance drop) {
setDrop(drop);
return this;
}
@Override
public Block finish(String id) {
register(id);
return this;
}
@Override
public Block leaveBehind(BlockType block) {
setLeaveBehind(block);
return this;
}
@Override
@NN public Block volumed(double volume) {
setVolume(volume);
return this;
}
//Surface block options
private boolean surface;
@Override
public boolean isSurface() {
return surface;
}
/**
* Sets whether this block is treated as 'surface block', thus is not mineable in 2D top down world in survival mode and machines.
* @param sf should this block be surface?
*/
public void setSurface(boolean sf) {
surface = sf;
setCollidable(!sf);
}
//Collidability
private boolean collidable = true;
/**
* @return is block collidable?
*/
public boolean isCollidable() {
return collidable;
}
/**
* @param collidable the collidable to set
*/
public void setCollidable(boolean collidable) {
this.collidable = collidable;
}
@Override
public void onPlayerCollide(int blockX, int blockY, World world, Player player) {
if(collidable) BlockEntry.super.onPlayerCollide(blockX, blockY, world, player);
}
@Override
public final BlockEntry blockCopy() {
return this;
}
@Override
public void resetMap(@Nil World map, int x, int y) {
//does nothing
}
}