mmb.engine.rotate.RotatedImageGroup Maven / Gradle / Ivy
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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.engine.rotate;
import java.awt.image.BufferedImage;
import mmb.NN;
import mmb.engine.texture.BlockDrawer;
import mmb.engine.texture.Textures;
/**
* @author oskar
*
*/
public class RotatedImageGroup {
@NN public final BlockDrawer U, D, L ,R;
public RotatedImageGroup(BlockDrawer u, BlockDrawer d, BlockDrawer l, BlockDrawer r) {
U = u;
D = d;
L = l;
R = r;
}
public BlockDrawer get(Rotation r) {
switch(r) {
case S:
return D;
case W:
return L;
case E:
return R;
default:
return U;
}
}
@NN public static RotatedImageGroup create(BufferedImage img) {
BlockDrawer U = BlockDrawer.ofImage(img);
BufferedImage progress = rotate(img);
BlockDrawer R = BlockDrawer.ofImage(progress);
progress = rotate(progress);
BlockDrawer D = BlockDrawer.ofImage(progress);
progress = rotate(progress);
BlockDrawer L = BlockDrawer.ofImage(progress);
return new RotatedImageGroup(U, D, L, R);
}
/**
* Rotates this rotated image group backwards
* @return sbackwards RIG
*/
@NN public RotatedImageGroup flip() {
return new RotatedImageGroup(D, U, R, L);
}
@NN public static RotatedImageGroup create(String texture) {
return create(Textures.get(texture));
}
static BufferedImage rotate(BufferedImage img) {
int type = img.getType();
if(type == 0) type = 5;
BufferedImage result = new BufferedImage(32, 32, type);
for(int i = 0; i < 32; i++) {
for(int j = 0; j < 32; j++) {
result.setRGB(31-j, i, img.getRGB(i, j));
}
}
return result;
}
}