mmb.engine.worlds.world.WorldProxy Maven / Gradle / Ivy
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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
THIS RELEASE IS NOT PLAYABLE. To play the game, donwload from >ITCH.IO LINK HERE< or >GH releases link here<
/**
*
*/
package mmb.engine.worlds.world;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import mmb.NN;
import mmb.engine.block.BlockEntry;
import mmb.engine.block.BlockType;
import mmb.engine.inv.Inventory;
import mmb.engine.visuals.Visual;
import mmb.engine.worlds.MapProxy;
/**
* @author oskar
* An implementation of {@code MapProxy} for the {@link World}
*/
public class WorldProxy implements MapProxy{
public WorldProxy(World target) {
that = target;
}
@NN private World that;
@SuppressWarnings("null")
@Override
public void close() {
for(BlockChangeRequest ent: requests) {
ent.apply0(that);
}
for(Runnable r: actions) {
try {
r.run();
}catch(Exception e) {
that.debug.pstm(e, "Failed to run the requested action");
}
}
visuals.apply(that);
that = null; //NOSONAR
}
@Override
public void placeImmediately(BlockType block, int x, int y) {
block.place(x, y, that);
}
@Override
public void placeImmediatelyCreative(BlockType block, int x, int y) {
//TODO block behavior
placeImmediately(block, x, y);
}
@Override
public void placeImmediately(BlockType block, int x, int y, Inventory inv) {
//0.5 TODO Inventories
//TODO block behavior
placeImmediately(block, x, y);
}
@Override
public BlockEntry get(int x, int y) {
return that.get(x, y);
}
@Override
public boolean inBounds(int x, int y) {
return that.inBounds(x, y);
}
@Override
public void place(BlockType block, int x, int y) {
requests.add(new BlockChangeRequest(x, y, block));
}
@Override
public void placeCreative(BlockType block, int x, int y) {
//TODO block behavior
place(block, x, y);
}
@Override
public void place(BlockType block, int x, int y, Inventory inv) {
//0.5 TODO Inventories
//TODO block behavior
place(block, x, y);
}
private List requests = new ArrayList<>();
private List actions = new ArrayList<>();
@Override
public void later(Runnable r) {
actions.add(r);
}
@Override
public int sizeX() {
return that.sizeX;
}
@Override
public int sizeY() {
return that.sizeY;
}
@Override
public int startX() {
return that.startX;
}
@Override
public int startY() {
return that.startY;
}
@Override
public World getMap() {
return that;
}
private ModifyVisuals visuals = new ModifyVisuals();
@Override
public void add(Visual vis) {
visuals.add(vis);
}
@Override
public void adds(Collection vis) {
visuals.adds(vis);
}
@Override
public void remove(Visual vis) {
visuals.remove(vis);
}
@Override
public void removes(Collection vis) {
visuals.removes(vis);
}
}