mmb.menu.wtool.ToolSelectionModel Maven / Gradle / Ivy
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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.menu.wtool;
import mmb.Nil;
import mmb.engine.debug.Debugger;
import mmb.engine.worlds.world.Player;
import mmb.menu.world.window.WorldWindow;
/**
* @author oskar
*
*/
public class ToolSelectionModel {
private WindowTool toolIL;
private WindowTool toolTL;
@Nil public final WorldWindow window;
private static final Debugger debug = new Debugger("TOOL SELECTOR");
public ToolSelectionModel(@Nil WorldWindow window) {
this.window = window;
}
public void toolSelectedItemList(@Nil WindowTool tool) {
debug.printl("IL tool: "+tool);
toolIL = tool;
resetTools();
}
public void toolSelectedToolList(@Nil WindowTool tool) {
debug.printl("TL tool: "+tool);
toolTL = tool;
resetTools();
}
private void resetTools() {
debug.printl("Reset tools");
WorldWindow window0 = window;
if(toolTL == null) {
setTool(toolIL);
} else if(window0 != null) {
Player p = window0.getPlayer();
if(!(p == null || p.isCreative())) { //true
if(toolIL == null) {
setTool(window0.std);
}else {
setTool(toolIL);
}
}else {
setTool(toolTL);
}
}else {
setTool(toolTL);
}
}
private WindowTool tool;
public void setTool(@Nil WindowTool newTool) {
if(tool == newTool) return;
if(tool != null) {
tool.deselected();
debug.printl("Old tool: " + tool.id());
}else {
debug.printl("Old tool: null");
}
if(newTool != null) {
newTool.selected();
if(window != null) newTool.setWindow(window);
debug.printl("New tool: " + newTool.id());
}else {
debug.printl("New tool: null");
return;
}
tool = newTool;
}
public WindowTool getTool() {
return tool;
}
}