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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.content.aim;
import static mmb.engine.settings.GlobalSettings.$res;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.MouseEvent;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import mmb.NN;
import mmb.engine.block.BlockEntry;
import mmb.engine.texture.Textures;
import mmb.menu.wtool.WindowTool;
/**
* @author oskar
*
*/
public class ToolAim extends WindowTool {
/** Creates an aim tool */
public ToolAim() {
super("aim");
}
@Override
public void preview(int startX, int startY, double scale, Graphics g) {
if(collector != null) {
Point chpos = frame.blockPositionOnScreen(mouse.x, mouse.y);
int s = (int)scale;
g.drawImage(icon.getImage(), chpos.x, chpos.y, s, s, null);
}
}
//Event listeners
private Aimable collector;
@NN private Point mouse = new Point();
@Override
public void mouseClicked(MouseEvent e) {
frame.blockAt(e.getX(), e.getY(), mouse);
switch(e.getButton()) {
case 1: //LMB
if(collector == null) {
//select a collector
BlockEntry block = frame.getMap().get(mouse);
if(block instanceof Aimable) {
collector = (Aimable)block;
}
}else {
//Select range
collector.aimX(mouse.x);
collector.aimY(mouse.y);
collector = null;
}
break;
case 2: //MMB
break;
case 3: //RMB
collector = null;
break;
default:
break;
}
}
@Override
public void mouseMoved(MouseEvent e) {
frame.blockAt(e.getX(), e.getY(), mouse);
}
//Description
/** Description, when no block is selected */
@NN private static final String DESCR = $res("aim-descr");
/** Description, when a block is selected */
@NN private static final String SELECT = $res("aim-select");
@Override
public String description() {
if(collector == null)
return DESCR;
return SELECT;
}
//Title
@NN private static final String TITLE = $res("aim");
@Override
public String title() {
return TITLE;
}
//Icon
/** The aim icon */
public static final ImageIcon icon = new ImageIcon(Textures.get("aim.png"));
@Override
public Icon getIcon() {
return icon;
}
}