mmb.content.craft.ManCrafter Maven / Gradle / Ivy
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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.content.craft;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import it.unimi.dsi.fastutil.ints.IntList;
import mmb.NN;
import mmb.Nil;
import mmb.cgui.BlockActivateListener;
import mmb.engine.block.Block;
import mmb.engine.settings.GlobalSettings;
import mmb.engine.worlds.world.World;
import mmb.menu.world.window.WorldWindow;
/**
* A crafting table
* @author oskar
*/
public class ManCrafter extends Block implements BlockActivateListener {
/** The size of this crafting table */
public final int size;
/** The tier of the crafting table */
public final int tier;
private ManCrafter(int tier) {
size = sizes.getInt(tier);
this.tier = tier;
}
//Tiers
/** List of crafting table sizes*/
public static final IntList sizes = IntList.of(3, 4, 5, 7, 9, 10);
/** List of all crafting tables */
public static final List<@NN Block> types;
static {
int n = sizes.size();
Block[] ttypes = new Block[n];
for(int i = 0; i < n; i++) {
ttypes[i] = initCraftingType(i);
}
types = Collections.unmodifiableList(Arrays.asList(ttypes));
}
/** Initializes crafting tables */
public static void init(){
//just for init
}
static Block initCraftingType(int tier) {
int increased = tier + 1;
String textureName = "machine/assembly "+increased+".png";
String idName = "crafting."+increased;
String title = GlobalSettings.$res("machine-crafter")+" "+increased;
Block type = new ManCrafter(tier);
type.title(title);
type.texture(textureName);
type.register(idName);
return type;
}
@Nil private CraftGUI component;
@Override
public void click(int blockX, int blockY, World map, @Nil WorldWindow window, double partX, double partY) {
if(window == null) return;
if(component != null) return;
component = new CraftGUI(size, window.getPlayer().inv, this, window);
window.openAndShowWindow(component, "Tier "+tier+" crafting");
}
public void closeWindow(WorldWindow window) {
CraftGUI component0 = component;
if(component0 == null) return;
window.closeWindow(component0);
component = null;
}
}