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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.content.ditems;
import com.fasterxml.jackson.databind.JsonNode;
import mmb.NN;
import mmb.Nil;
import mmb.content.ContentsItems;
import mmb.engine.item.ItemEntity;
import mmb.engine.item.ItemEntry;
import mmb.engine.item.ItemType;
import mmb.engine.recipe.ProcessIngredients;
/**
* Bill of Recipe Effects, a two-sided item list with separate set of inputs and outputs.
* @author oskar
*/
public final class ItemPIngredients extends ItemEntity {
//Constructors
/** Creates an empty Bill of Recipe Effects*/
public ItemPIngredients() {
//empty
}
/**
* Creates a bill of Recipe Effects with items
* @param items recipe input/output
*/
public ItemPIngredients(ProcessIngredients items) {
this.items = items;
}
@Override
public ItemEntry itemClone() {
return this;
}
//Contents
@NN private ProcessIngredients items = ProcessIngredients.EMPTY;
/**
* @return the item list for this Bill Of Materials. The returned item list is immutable
*/
@NN public ProcessIngredients contents() {
return items;
}
//Item methods
@Override
protected int hash0() {
return items.hashCode();
}
@Override
protected boolean equal0(ItemEntity other) {
if(other instanceof ItemPIngredients)
return ((ItemPIngredients) other).contents().equals(items);
return false;
}
@Override
public ItemType type() {
return ContentsItems.pingredients;
}
//Serialization
@Override
public void load(@Nil JsonNode data) {
if(data == null) return;
ProcessIngredients list0 = ProcessIngredients.read(data);
if(list0 == null) list0 = ProcessIngredients.EMPTY;
items = list0;
}
@Override
public JsonNode save() {
return ProcessIngredients.save(items);
}
}