mmb.content.imachine.PlaceIncomingItems Maven / Gradle / Ivy
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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.content.imachine;
import mmb.NN;
import mmb.Nil;
import mmb.content.ContentsBlocks;
import mmb.engine.MMBUtils;
import mmb.engine.block.BlockEntityRotary;
import mmb.engine.block.BlockEntry;
import mmb.engine.block.BlockType;
import mmb.engine.block.Placer;
import mmb.engine.debug.Debugger;
import mmb.engine.inv.InvUtils;
import mmb.engine.inv.io.InventoryWriter;
import mmb.engine.item.ItemEntry;
import mmb.engine.recipe.RecipeOutput;
import mmb.engine.rotate.RotatedImageGroup;
import mmb.engine.rotate.Side;
/**
* @author oskar
*
*/
public class PlaceIncomingItems extends BlockEntityRotary {
private static final Debugger debug = new Debugger("BLOCK PLACE MACHINE");
@NN private InventoryWriter placer = new InventoryWriter() {
@Override
public int insert(ItemEntry ent, int amount) {
if(amount < 1) return 0;
BlockEntry blk = getAtSide(getRotation().U());
if(blk.isSurface()) return 0;
debug.printl("Item given");
if(ent instanceof Placer) {
debug.printl("Placer given, placing");
Placer iplacer = (Placer)ent;
BlockEntry newBlock = iplacer.place(getRotation().U().offset(posX(), posY()), owner());
if(newBlock != null) return 1;
}
return 1;
}
@Override
public int bulkInsert(RecipeOutput block, int amount) {
ItemEntry item = InvUtils.onlyItem(block);
if(item == null) return 0;
return insert(item, amount);
}
@Override
public int toInsertBulk(RecipeOutput block, int amount) {
return toInsert(InvUtils.onlyItem(block), amount);
}
@Override
public int toInsert(@Nil ItemEntry item, int amount) {
if(amount == 0) return 0;
return MMBUtils.bool2int(item instanceof Placer);
}
};
@Override
public BlockType type() {
return ContentsBlocks.PLACEITEMS;
}
public static final RotatedImageGroup TEXTURE = RotatedImageGroup.create("machine/block place interface.png");
@Override
public RotatedImageGroup getImage() {
return TEXTURE;
}
@Override
public InventoryWriter getInput(Side s) {
if(s == getRotation().D()) return placer;
return InventoryWriter.NONE;
}
@Override
public BlockEntry blockCopy() {
PlaceIncomingItems copy = new PlaceIncomingItems();
copy.setRotation(getRotation());
return copy;
}
}