mmb.content.imachine.chest.AbstractChest Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of multimachinebuilder Show documentation
Show all versions of multimachinebuilder Show documentation
Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
THIS RELEASE IS NOT PLAYABLE. To play the game, donwload from >ITCH.IO LINK HERE< or >GH releases link here<
The newest version!
/**
*
*/
package mmb.content.imachine.chest;
import com.fasterxml.jackson.databind.JsonNode;
import com.fasterxml.jackson.databind.node.ObjectNode;
import mmb.NN;
import mmb.Nil;
import mmb.engine.block.BlockEntityData;
import mmb.engine.inv.Inventory;
import mmb.engine.inv.storage.SimpleInventory;
import mmb.engine.json.JsonTool;
import mmb.engine.rotate.Side;
/**
* A base implementation for all chests
* @author oskar
*/
public abstract class AbstractChest extends BlockEntityData implements ArbitraryChest{
//Contents and block methods
@NN protected SimpleInventory inv = new SimpleInventory();
@Override
public Inventory getInventory(Side s) {
return inv;
}
@Override
public Inventory inv() {
return inv;
}
//Serialization
@Override
public final void load(@Nil JsonNode data) {
if(data == null) return;
inv.load(JsonTool.requestArray("inventory", (ObjectNode) data));
load1((ObjectNode)data);
}
@Override
protected final void save0(ObjectNode node) {
node.set("inventory", inv.save());
save1(node);
}
/**
* Additional function used to save additional data
* @param node node, to which data can be saved
*/
protected void save1(ObjectNode node) {
//optional
}
/**
* Additional function used to save additional data
* @param node node, to which data can be loaded
*/
protected void load1(ObjectNode node) {
//optional
}
}