mmb.content.imachine.extractor.BlockCollector Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of multimachinebuilder Show documentation
Show all versions of multimachinebuilder Show documentation
Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
THIS RELEASE IS NOT PLAYABLE. To play the game, donwload from >ITCH.IO LINK HERE< or >GH releases link here<
The newest version!
/**
*
*/
package mmb.content.imachine.extractor;
import java.util.Collection;
import java.util.Iterator;
import com.fasterxml.jackson.databind.JsonNode;
import com.fasterxml.jackson.databind.node.ObjectNode;
import mmb.NN;
import mmb.Nil;
import mmb.cgui.BlockActivateListener;
import mmb.content.ContentsBlocks;
import mmb.data.variables.ListenableInt;
import mmb.engine.block.BlockEntityData;
import mmb.engine.block.BlockEntry;
import mmb.engine.block.BlockType;
import mmb.engine.inv.Inventory;
import mmb.engine.inv.storage.SimpleInventory;
import mmb.engine.item.ItemEntry;
import mmb.engine.json.JsonTool;
import mmb.engine.rotate.Side;
import mmb.engine.worlds.MapProxy;
import mmb.engine.worlds.world.World;
import mmb.menu.world.window.GUITab;
import mmb.menu.world.window.WorldWindow;
/**
* Collects dropped items in range
* @author oskar
*/
public class BlockCollector extends BlockEntityData implements BlockActivateListener, ToItemUnifiedCollector {
//Constructors
/** Creates a dropped item collector */
public BlockCollector() {
period.add(value -> {
if(value < 1) period.set(value);
});
}
//Timing
private int timer = 0;
/** Time between collections in ticks */
@NN public final ListenableInt period = new ListenableInt(10);
//Inventory
/** The inventory, in which collected items go */
@NN private SimpleInventory inv0 = new SimpleInventory();
@NN private Inventory inv = inv0.lockInsertions();
@Override
public Inventory inv() {
return inv;
}
//Range
private int rangeX = 4;
private int rangeY = 4;
/**
* @return the rangeX
*/
@Override
public int getRangeX() {
return rangeX;
}
/**
* @param rangeX the rangeX to set
*/
@Override
public void setRangeX(int rangeX) {
this.rangeX = clamp(1, rangeX, 16);
}
/**
* @return the rangeY
*/
@Override
public int getRangeY() {
return rangeY;
}
/**
* @param rangeY the rangeY to set
*/
@Override
public void setRangeY(int rangeY) {
this.rangeY = clamp(1, rangeY, 16);
}
@Override
public int maxSize() {
return 16;
}
//Block methods
@Override
public Inventory getInventory(Side s) {
return inv;
}
@Override
public BlockType type() {
return ContentsBlocks.COLLECTOR;
}
@Override
public BlockEntry blockCopy() {
BlockCollector copy = new BlockCollector();
copy.inv0.set(inv);
copy.rangeX = rangeX;
copy.rangeY = rangeY;
return copy;
}
@Override
public void onTick(MapProxy map) {
timer++;
if(timer < period.getInt()) return;
timer = 0;
for(int i = 0, x = posX(); i < rangeX; i++, x++) {
for(int j = 0, y = posY(); j < rangeY; j++, y++) {
Collection collect = owner().getDrops(x, y);
Iterator iterator = collect.iterator();
while(iterator.hasNext()) {
ItemEntry item = iterator.next();
if(item == null) {
iterator.remove();
continue;
}
int tf = inv0.insert(item, 1);
if(tf == 1) {
iterator.remove();
}
}
}
}
}
@Nil BlockCollectorGUI gui;
@Override
public void click(int blockX, int blockY, World map, @Nil WorldWindow window, double partX, double partY) {
if(window == null) return;
if(gui != null) return;
gui = new BlockCollectorGUI(this, window);
window.openAndShowWindow(gui, "Item collector");
}
@Override
public void destroyTab(GUITab filterGUI) {
if(filterGUI != gui) throw new IllegalStateException("Wrong GUI");
gui = null;
}
//Serialization
@Override
public void load(@Nil JsonNode data) {
if(data == null) return;
inv0.load(data.get("inv"));
rangeX = data.get("rangeX").asInt(4);
rangeY = data.get("rangeY").asInt(4);
int period0 = JsonTool.getInt(data, "period", 10);
period.set(period0);
timer = JsonTool.getInt(data, "timer", 0);
}
@Override
protected void save0(ObjectNode node) {
node.set("inv", inv0.save());
node.put("rangeX", rangeX);
node.put("rangeY", rangeY);
node.put("period", period.getInt());
node.put("timer", timer);
}
//Utils
/**
* Clamps a value to the range
* @param min minimmum value
* @param value value to be constrained
* @param max maximum value
* @return constrained value
*/
public static int clamp(int min, int value, int max) {
if(value < min) return min;
if(value > max) return max;
return value;
}
}