mmb.content.media.SpeakerMode Maven / Gradle / Ivy
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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.content.media;
/**
* @author oskar
* Describes how the sound is played.
* The playback may be requested by clicking "Play" button or by a Block Clicking Claw
*/
public enum SpeakerMode {
/**
* Plays the sound once when specifically requested
*/
ONCE {
@Override
public void run(Speaker s, boolean isSignalled) {
s.handleOnce();
}
},
/**
* Plays the sound, repeating it until specifically requested,
* starting when specifically requested earlier
*/
REPEAT {
@Override
public void run(Speaker s, boolean isSignalled) {
s.handleLoop();
}
},
/** Plays the sound,
* repeating while the speaker is powered,
* starting when the speaker receives a signal,
* without interrupting the sound prematurely
*/
REPEAT_WHEN_POWERED {
@Override
public void run(Speaker s, boolean isSignalled) {
s.setPlaybackRequested(isSignalled);
s.handleLoop();
}
},
/** Plays the sound once,
* starting when the speaker receives a signal,
* and interrupts the sound prematurely when signal is gone
*/
ONCE_WHILE_POWERED {
@Override
public void run(Speaker s, boolean isSignalled) {
s.setPlaybackRequested(isSignalled);
s.handleOnceInterruptible();
}
},
/** Plays the sound,
* repeating while the speaker is powered,
* starting when the speaker receives a signal,
* and interrupts the sound prematurely when signal is gone
*/
REPEAT_WHILE_POWERED {
@Override
public void run(Speaker s, boolean isSignalled) {
s.setPlaybackRequested(isSignalled);
s.handleLoopInterruptible();
}
},
/** Plays the sound once,
* starting when the speaker receives a signal,
* without interrupting the sound prematurely
*/
ONCE_WHEN_POWERED {
@Override
public void run(Speaker s, boolean isSignalled) {
s.setPlaybackRequested(isSignalled);
s.handleOnce();
}
};
/**
* Handles the playback
* @param s the speaker
* @param isSignalled does the speaker receive power
*/
public abstract void run(Speaker s, boolean isSignalled);
}