mmb.content.modular.chest.ChestCore Maven / Gradle / Ivy
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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.content.modular.chest;
import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import com.fasterxml.jackson.databind.JsonNode;
import mmb.NN;
import mmb.Nil;
import mmb.content.modular.BlockCore;
import mmb.content.modular.gui.ModuleConfigHandler;
import mmb.content.modular.part.PartEntity;
import mmb.engine.chance.Chance;
import mmb.engine.inv.SaveInventory;
import mmb.engine.item.ItemEntry;
import mmb.engine.recipe.SimpleItemList;
import mmb.engine.recipe.SingleItem;
import mmb.engine.texture.Textures;
import mmb.menu.world.inv.AbstractInventoryController;
import mmb.menu.world.inv.InventoryController;
/**
* A chest core
* @author oskar
*/
public abstract class ChestCore extends PartEntity implements BlockCore{
/** Base constructor for chest cores */
protected ChestCore(SaveInventory inventory) {
this.inventory = inventory;
}
@Override
@NN public Chance dropItems() {
return new SimpleItemList(inventory);
}
/** The inventory for the core*/
@NN public final SaveInventory inventory;
/**
* Creates a new inventory controller
* @return a new inventory controller
*/
public abstract @NN AbstractInventoryController invctrl();
/**
* Creates an empty chest core of the same type. Used by the {@link #returnToPlayer()}
* @return an empty chest core of the same type
*/
public abstract @NN ChestCore makeEmpty();
@Override
public void load(@Nil JsonNode data) {
double capacity = inventory.capacity();
inventory.load(data);
inventory.setCapacity(capacity);
}
@Override
public JsonNode save() {
return inventory.save();
}
/** @return item to display on modular chests */
@Nil public abstract SingleItem getRenderItem();
@Override
public void render(int x, int y, Graphics g, int w) {
super.render(x, y, g, w);
//Get the stack
SingleItem stack = getRenderItem();
if(stack == null) return;
//Render the item
int is = w/4;
int ix = x + (3*w)/8;
int iy = y + (3*w)/8;
ItemEntry item = stack.item();
item.render(g, ix, iy, is, is);
//Render the count
if(stack == item) return; //Do not render counts for plain items
if(w < 128) return; //To small to see digits
int[] digits = new int[6];
digits[4] = -1;
int count = stack.amount();
int divided = count;
if(count > 9_999_999) {
divided = count/1000_000;
digits[5] = 11;
}else if(count > 9_999) {
divided = count/1000;
digits[5] = 10;
}
digits[0] = divided / 1000;
digits[1] = (divided / 100) % 10;
digits[2] = (divided / 10) % 10;
digits[3] = divided % 10;
//Width: 5/128m
//Height: 10/128m
//voffset = (5/8) + (1/128) = (80/128)+(1/128) = 81/128
//==========================
//hoffset+30/128=64/128
//hoffset=(64-15)/128 = 49/128
int dhoffset = x + (49*w)/128;
int dvoffset = y + (81*w)/128;
int dwidth = (5*w)/128;
int dheight = (10*w)/128;
for(int i = 0; i < 6; i++) {
int digX = dhoffset+(i*dwidth);
int digit = digits[i];
if(digit == -1) continue;
g.drawImage(font[digit], digX, dvoffset, dwidth, dheight, Color.CYAN, null);
}
}
@NN private static final BufferedImage @NN [] font;
static {
BufferedImage srcfont = Textures.get("nums.png");
int chwidth = 5;
int chheight = 9;
@NN BufferedImage @NN [] font0 = new @NN BufferedImage @NN [12];
for(int i = 0; i < 6; i++) {
int x = i*chwidth;
font0[i] = srcfont.getSubimage(x, 0, chwidth, chheight);
}
for(int i = 0; i < 6; i++) {
int x = i*chwidth;
font0[i+6] = srcfont.getSubimage(x, 16, chwidth, chheight);
}
font = font0;
}
@Override
protected int hash0() {
return inventory.hashCode();
}
@Override
protected boolean equal0(PartEntity other) {
if(other instanceof ChestCore) {
return inventory.equals(((ChestCore)other).inventory);
} return false;
}
@Override
public @Nil ModuleConfigHandler mch() {
return new ModuleConfigHandler() {
@Override
public @NN ChestCoreAccess newComponent(InventoryController invctrl, ChestCore core) {
return new ChestCoreAccess(invctrl, core);
}
};
}
}