mmb.content.modular.chest.ModularChests Maven / Gradle / Ivy
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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.content.modular.chest;
import java.awt.Color;
import java.awt.image.BufferedImage;
import mmb.NN;
import mmb.Nil;
import mmb.content.ContentsBlocks;
import mmb.content.ContentsItems;
import mmb.content.CraftingGroups;
import mmb.content.ditems.ItemBOM;
import mmb.content.electric.VoltageTier;
import mmb.content.modular.part.Part;
import mmb.content.modular.part.PartEntity;
import mmb.content.modular.part.PartEntityType;
import mmb.content.modular.universal.MoverModule;
import mmb.content.modular.universal.Plug;
import mmb.content.modular.universal.MoverModule.MoverPair;
import mmb.content.rawmats.BaseMetalGroup;
import mmb.content.rawmats.MaterialType;
import mmb.content.rawmats.Materials;
import mmb.content.rawmats.MetalGroup;
import mmb.engine.block.BlockEntityType;
import mmb.engine.debug.Debugger;
import mmb.engine.inv.Inventories;
import mmb.engine.inv.io.InventoryReader;
import mmb.engine.inv.io.InventoryWriter;
import mmb.engine.inv.io.InventoryReader.ExtractionLevel;
import mmb.engine.item.Item;
import mmb.engine.item.ItemEntry;
import mmb.engine.item.Items;
import mmb.engine.java2d.TexGen;
import mmb.engine.recipe.RecipeUtil;
import mmb.engine.recipe.RecipeOutput;
import mmb.engine.recipe.SimpleItemList;
import mmb.engine.settings.GlobalSettings;
import mmb.engine.texture.Textures;
/**
* Items and blocks for modular chests
* @author oskar
*/
public class ModularChests {
private ModularChests() {}
/** Initializes the modular chests*/
public static void init() {
//empty
}
//The modular chest itself
/** The modular chest body */
@NN public static final BlockEntityType chest = new BlockEntityType()
.texture("modules/chest_body.png")
.title("#modchest-chest")
.factory(ModularChest::new)
.finish("modchest.chest");
//Modules
/** Plug, blocks all traffic */
@NN public static final Part plug = new Plug()
.title("#modchest-plug")
.texture("modules/plug.png")
.volumed(0.002)
.finish("modchest.plug");
//Chest cores
//Chest cores - simple
@NN private static final ChestProductionParams paramsSimple
= new ChestProductionParams("modchest-coresimple", "modules/chest_std.png", SimpleChestCore::new, "modchest.coreSimple");
@NN public static final PartEntityType coreSimple1 = chestCore(paramsSimple, Color.RED, 6, 1);
@NN public static final PartEntityType coreSimple2 = chestCore(paramsSimple, Color.YELLOW, 16, 2);
@NN public static final PartEntityType coreSimple3 = chestCore(paramsSimple, Color.GREEN, 32, 3);
@NN public static final PartEntityType coreSimple4 = chestCore(paramsSimple, Color.CYAN, 64, 4);
@NN public static final PartEntityType coreSimple5 = chestCore(paramsSimple, Color.BLUE, 128, 5);
@NN public static final PartEntityType coreSimple6 = chestCore(paramsSimple, Color.MAGENTA, 256, 6);
@NN public static final PartEntityType coreSimple7 = chestCore(paramsSimple, Color.WHITE, 1024, 7);
@NN public static final PartEntityType coreSimple8 = chestCore(paramsSimple, Color.BLACK, 4096, 8);
@NN public static final PartEntityType coreSimple9 = chestCore(paramsSimple, Color.GRAY, 16384, 9);
//Chest cores - drawers
@NN private static final ChestProductionParams paramsDrawer
= new ChestProductionParams("modchest-coredrawer", "modules/chest_drawer.png", DrawerChestCore::new, "modchest.coreDrawer");
@NN public static final PartEntityType coreDrawer1 = chestCore(paramsDrawer, Color.RED, 12, 1);
@NN public static final PartEntityType coreDrawer2 = chestCore(paramsDrawer, Color.YELLOW, 32, 2);
@NN public static final PartEntityType coreDrawer3 = chestCore(paramsDrawer, Color.GREEN, 64, 3);
@NN public static final PartEntityType coreDrawer4 = chestCore(paramsDrawer, Color.CYAN, 128, 4);
@NN public static final PartEntityType coreDrawer5 = chestCore(paramsDrawer, Color.BLUE, 256, 5);
@NN public static final PartEntityType coreDrawer6 = chestCore(paramsDrawer, Color.MAGENTA, 512, 6);
@NN public static final PartEntityType coreDrawer7 = chestCore(paramsDrawer, Color.WHITE, 2048, 7);
@NN public static final PartEntityType coreDrawer8 = chestCore(paramsDrawer, Color.BLACK, 8192, 8);
@NN public static final PartEntityType coreDrawer9 = chestCore(paramsDrawer, Color.GRAY, 32768, 9);
//Chest cores - set
@NN private static final ChestProductionParams paramsSet
= new ChestProductionParams("modchest-coreset", "modules/chest_unique.png", ChestCoreSet::new, "modchest.coreSet");
@NN public static final PartEntityType coreSet1 = chestCore(paramsSet, Color.RED, 12, 1);
@NN public static final PartEntityType coreSet2 = chestCore(paramsSet, Color.YELLOW, 32, 2);
@NN public static final PartEntityType coreSet3 = chestCore(paramsSet, Color.GREEN, 64, 3);
@NN public static final PartEntityType coreSet4 = chestCore(paramsSet, Color.CYAN, 128, 4);
@NN public static final PartEntityType coreSet5 = chestCore(paramsSet, Color.BLUE, 256, 5);
@NN public static final PartEntityType coreSet6 = chestCore(paramsSet, Color.MAGENTA, 512, 6);
@NN public static final PartEntityType coreSet7 = chestCore(paramsSet, Color.WHITE, 2048, 7);
@NN public static final PartEntityType coreSet8 = chestCore(paramsSet, Color.BLACK, 8192, 8);
@NN public static final PartEntityType coreSet9 = chestCore(paramsSet, Color.GRAY, 32768, 9);
//Chest core - single item
@NN private static final ChestProductionParams paramsSingle
= new ChestProductionParams("modchest-coresingle", "modules/chest_single.png", ChestCoreSingle::new, "modchest.coreSingle");
/** A single-item chest core */
@NN public static final PartEntityType coreSingle = chestCore(paramsSingle, Color.RED, 6, 1);
//Chest modules
@NN private static final BufferedImage moverImg = Textures.get("modules/mover.png");
/** Single-item mover pair */
@NN public static final MoverPair moverPairSingle = MoverModule.create(ModularChests::moverImplSingle, moverImg, "#modchest-single", "single");
static void moverImplSingle(InventoryReader reader, InventoryWriter writer, @Nil ItemEntry settings, int stacking, double maxVolume) {
if(settings != null && reader.level() == ExtractionLevel.RANDOM) {
Inventories.transferStackVolumeLimited(reader, writer, settings, stacking, maxVolume); //Extract filtered
}else {
Inventories.transferFirst(reader, writer); //Extract sequentially
}
}
@NN private static final BufferedImage moverMultiImg = TexGen.colormap(Color.RED, Color.BLUE, moverImg, null);
/** Multi-item mover pair */
@NN public static final MoverPair moverPairMulti = MoverModule.create(ModularChests::moverImplMulti, moverMultiImg, "#modchest-multi", "multi");
static void moverImplMulti(InventoryReader reader, InventoryWriter writer, @Nil ItemEntry settings, int stacking, double maxVolume) {
if(settings instanceof ItemBOM && reader.level() == ExtractionLevel.RANDOM) {
ItemBOM bom = (ItemBOM) settings;
RecipeOutput items = bom.contents();
Inventories.transferMultiVolumeLimited(reader, writer, items, stacking, maxVolume);
}
}
@NN private static final BufferedImage moverBulkImg = TexGen.colormap(Color.RED, Color.CYAN, moverImg, null);
/** Bulk item mover pair */
@NN public static final MoverPair moverPairBulk = MoverModule.create(ModularChests::moverImplBulk, moverBulkImg, "#modchest-bulk", "bulk");
static void moverImplBulk(InventoryReader reader, InventoryWriter writer, @Nil ItemEntry settings, int stacking, double maxVolume) {
if(settings instanceof ItemBOM && reader.level() == ExtractionLevel.RANDOM) {
ItemBOM bom = (ItemBOM) settings;
RecipeOutput items = bom.contents();
Inventories.transferBulkVolumeLimited(reader, writer, items, stacking, maxVolume);
}
}
//Helper classes
private static class ChestProductionParams{
@NN public final String prefix;
@NN public final BufferedImage img;
@NN public final ChestCoreCtor ctor;
@NN public final String id;
public ChestProductionParams(String prefixKey, String texture, ChestCoreCtor ctor, String idPrefix) {
this.prefix = GlobalSettings.$res(prefixKey);
this.img = Textures.get(texture);
this.ctor = ctor;
this.id = idPrefix;
}
}
/**
* Creates chest cores
* @author oskar
*/
public interface ChestCoreCtor{
/**
* Constructs a chest core
* @param iet item type
* @param capacity capacity
* @return a new chest core
*/
public PartEntity apply(PartEntityType iet, double capacity);
}
//Helper methods
@NN private static PartEntityType chestCore(ChestProductionParams params, Color c, double capacity, int n) {
//Color mapping
BufferedImage outTexture = TexGen.colormap(Color.RED, c, params.img, null);
String prefix = params.prefix;
if(n > 0) prefix += " #"+n;
PartEntityType iet = new PartEntityType();
return iet.title(prefix)
.texture(outTexture)
.factory(() -> params.ctor.apply(iet, capacity))
.finish(params.id+n);
}
static {
PartEntityType[] coresSimple = {coreSimple1, coreSimple2, coreSimple3, coreSimple4, coreSimple5, coreSimple6, coreSimple7, coreSimple8, coreSimple9};
PartEntityType[] coresDrawer = {coreDrawer1, coreDrawer2, coreDrawer3, coreDrawer4, coreDrawer5, coreDrawer6, coreDrawer7, coreDrawer8, coreDrawer9};
PartEntityType[] coresSet = {coreSet1, coreSet2, coreSet3, coreSet4, coreSet5, coreSet6, coreSet7, coreSet8, coreSet9};
String[] chesttags = {"modular", "modchest"};
Items.tagsItems(chesttags, coresDrawer);
Items.tagsItems(chesttags, coresSimple);
Items.tagsItems(chesttags, coresSet);
Items.tagsItem(coreSingle, chesttags);
Items.tagItems("modchest-drawer", coresDrawer);
Items.tagItems("modchest-simple", coresSimple);
Items.tagItems("modchest-set", coresSet);
Items.tagItem("modchest-single", coreSingle);
Items.tagsItems(chesttags, chest, plug);
//Recipes for cores
Item[] chests = {
ContentsBlocks.CHEST, ContentsBlocks.CHEST1, ContentsBlocks.CHEST2,
ContentsBlocks.CHEST3, ContentsBlocks.CHEST4, ContentsBlocks.CHEST5,
ContentsBlocks.CHEST6, ContentsBlocks.CHEST7, ContentsBlocks.CHEST8};
CraftingGroups.assembler.add(new SimpleItemList(
ContentsBlocks.CHEST,
Materials.silicon.nugget
), coreSingle, plug, VoltageTier.V1, 8000);
for(int i = 0; i < 9; i++) {
int volt = (i < 2)?0:(i-2);
int energint = (8000)<<(i*2);
CraftingGroups.assembler.add(new SimpleItemList(
chests[i],
Materials.rudimentary.nugget
), coresSimple[i], plug, VoltageTier.VOLTS.get(volt), energint);
CraftingGroups.assembler.add(new SimpleItemList(
chests[i],
Materials.iron.nugget
), coresDrawer[i], plug, VoltageTier.VOLTS.get(volt), energint);
CraftingGroups.assembler.add(new SimpleItemList(
chests[i],
Materials.copper.nugget
), coresSet[i], plug, VoltageTier.VOLTS.get(volt), energint);
}
//Recipes for modules
CraftingGroups.crafting.addRecipeGrid(new ItemEntry[]{
ContentsItems.paper, ContentsItems.paper, ContentsItems.paper,
}, 3, 1, plug);
moverRecipes(moverPairSingle, Materials.rudimentary);
moverRecipes(moverPairMulti, Materials.rudimentium);
moverRecipes(moverPairBulk, Materials.silver);
//Recipe for the body
CraftingGroups.crafting.addRecipeGrid(new ItemEntry[]{
null, plug, null,
plug, Materials.iron.frame, plug,
null, plug, null
}, 3, 3, chest);
}
private static void moverRecipes(MoverPair movers, MetalGroup frag) {
CraftingGroups.crafting.addRecipeGrid(new ItemEntry[]{
Materials.iron.frag, Materials.iron.frag, Materials.iron.frag,
null, frag.frag, null
}, 3, 2, movers.importer);
CraftingGroups.crafting.addRecipeGrid(new ItemEntry[]{
null, frag.frag, null,
Materials.iron.frag, Materials.iron.frag, Materials.iron.frag
}, 3, 2, movers.exporter);
CraftingGroups.assembler.add(new SimpleItemList(
frag.frag.stack(2),
Materials.iron.frag.stack(3)
), movers.importer.stack(4), plug, frag.volt, (frag.baseCost/2)+2000);
CraftingGroups.crafting.addRecipeGrid(movers.importer, 1, 1, movers.exporter);
CraftingGroups.crafting.addRecipeGrid(movers.exporter, 1, 1, movers.importer);
}
}