mmb.content.rawmats.Materials Maven / Gradle / Ivy
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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.content.rawmats;
import java.awt.Color;
import java.util.function.Function;
import it.unimi.dsi.fastutil.objects.Object2IntMap;
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
import mmb.NN;
import mmb.content.ContentsBlocks;
import mmb.content.CraftingGroups;
import mmb.content.electric.VoltageTier;
import mmb.content.rawmats.MetalGroup.MaterialStack;
import mmb.engine.debug.Debugger;
import mmb.engine.item.Item;
import mmb.engine.item.ItemEntry;
import mmb.engine.item.Items;
import mmb.engine.recipe.ItemStack;
import mmb.engine.recipe.RecipeOutput;
import mmb.engine.recipe.SimpleItemList;
/**
* A collection of base materials used for machine construction in MultiMachineBuilder
* @author oskar
*/
public class Materials {
/**
* Initializes the material list
*/
public static void init() {
Debugger debug = new Debugger("MATERIALS");
debug.printl("Color of the coal: "+colorCoal);
}
private Materials() {}
//Fictious materials
@NN public static final Color colorUnobtainium = new Color(150, 255, 255);
@NN public static final Color colorCrystal = new Color(100, 255, 255);
@NN public static final Color colorStellar = new Color(120, 255, 255);
@NN public static final Color colorDuranium = new Color(20, 200, 255);
@NN public static final Color colorRudimentary = new Color(255, 0, 0);
@NN public static final Color colorDraconium = new Color(200, 20, 255);
@NN public static final Color colorADraconium = new Color(200, 150, 60);
@NN public static final Color colorChaotium = new Color(0, 30, 30);
@NN public static final Color colorDiamide = new Color(20, 200, 200);
@NN public static final Color colorUnamide = new Color(180, 150, 230);
@NN public static final Color colorOmnamide = new Color(230, 150, 230);
//Fictious alloys
@NN public static final Color colorRudimentium = new Color(255, 60, 0);
@NN public static final Color colorSilicopper = new Color(200, 100, 60);
//Realistic alloys
@NN public static final Color colorStainless = new Color(156, 199, 199);
@NN public static final Color colorSteel = new Color(100, 100, 100);
@NN public static final Color colorHSS = new Color(150, 150, 120);
@NN public static final Color colorNichrome = new Color(255, 200, 220);
@NN public static final Color colorBrass = new Color(128, 128, 0);
@NN public static final Color colorBronze = new Color(128, 60, 0);
@NN public static final Color colorTungstenC = new Color(30, 0, 60);
@NN public static final Color colorSilicarbide = new Color(160, 120, 120);
@NN public static final Color colorAlnico = new Color(160, 20, 120);
@NN public static final Color colorNeosteel = new Color(80, 120, 100);
//Realistic metals
@NN public static final Color colorGold = new Color(255, 255, 0);
@NN public static final Color colorAlu = new Color(128, 140, 150);
@NN public static final Color colorZinc = new Color(128, 140, 128);
@NN public static final Color colorTin = new Color(128, 128, 150);
@NN public static final Color colorCopper = new Color(255, 120, 0);
@NN public static final Color colorIron = new Color(115, 115, 115);
@NN public static final Color colorSilicon = new Color(200, 120, 120);
@NN public static final Color colorUranium = new Color(0, 255, 0);
@NN public static final Color colorSilver = new Color(150, 150, 150);
@NN public static final Color colorCobalt = new Color(73, 52, 255);
@NN public static final Color colorLead = new Color(40, 0, 80);
@NN public static final Color colorNickel = new Color(128, 128, 255);
@NN public static final Color colorChrome = new Color(255, 160, 200);
@NN public static final Color colorTungsten = new Color(60, 60, 60);
@NN public static final Color colorPlatinum = new Color(200, 200, 216);
@NN public static final Color colorIridium = new Color(200, 200, 255);
@NN public static final Color colorTitanium = new Color(170, 170, 150);
@NN public static final Color colorNeodymium = new Color(0, 120, 100);
//Realistic gems
@NN public static final Color colorDiamond = new Color(0, 255, 255);
@NN public static final Color colorQuartz = new Color(180, 200, 255);
@NN public static final Color colorCoal = new Color(0, 0, 0);
//Minecraft materials
@NN public static final Color colorEnder = new Color(20, 120, 120);
@NN public static final Color colorGlowstone = new Color(180, 180, 10);
@NN public static final Color colorRedstone = new Color(180, 10, 10);
//Thermal Series alloys
@NN public static final Color colorLumium = new Color(255, 255, 200);
@NN public static final Color colorSignalum = new Color(180, 60, 0);
@NN public static final Color colorEnderium = new Color(20, 80, 80);
//EnderIO alloys
@NN public static final Color colorEnergetic = new Color(255, 180, 0);
@NN public static final Color colorVibrant = new Color(180, 255, 0);
@NN public static final Color colorElectrosteel = new Color(130, 120, 130);
//Plastics
@NN public static final Color colorRubber = new Color(20, 20, 20);
@NN public static final Color colorPE = new Color(128, 128, 128);
@NN public static final Color colorPVC = new Color(150, 150, 128);
@NN public static final Color colorPTFE = new Color(150, 128, 150);
//Tier 1 materials
/** The most basic metal in the game */
@NN public static final BaseMetalGroup rudimentary = new BaseMetalGroup(colorRudimentary, "rudimentary", VoltageTier.V1, 50_000, 3, false);
/** Important energy resource and resistive material */
@NN public static final BaseMetalGroup coal = new BaseMetalGroup(colorCoal, "coal", VoltageTier.V1, 50_000, 3, true);
/** Early game insulation and sealing material */
@NN public static final MetalGroup rubber = new MetalGroup(colorRubber, "rubber", VoltageTier.V1, 20_000, false);
//Tier 2 materials
/** Cheap VLV high power cable alloy */
@NN public static final MetalGroup rudimentium = new MetalGroup(colorRudimentium, "rudimentium", VoltageTier.V1, 100_000, false);
/** The basic conductive, lower power VLV cable material and used for electronic components */
@NN public static final BaseMetalGroup copper = new BaseMetalGroup(colorCopper, "copper", VoltageTier.V1, 100_000, 1, false);
/** The primary VLV construction and transformer material*/
@NN public static final BaseMetalGroup iron = new BaseMetalGroup(colorIron, "iron", VoltageTier.V1, 120_000, 1, false);
/** The basic semiconductor material, used in basic, enhanced, refined and advanced circuits */
@NN public static final BaseMetalGroup silicon = new BaseMetalGroup(colorSilicon, "silicon", VoltageTier.V1, 115_000, 1, false);
/** Solder material, used to solder some electronic components */
@NN public static final BaseMetalGroup tin = new BaseMetalGroup(colorTin, "tin", VoltageTier.V1, 20_000, 1, false);
/** Used only for brass, which is unused */
@NN public static final BaseMetalGroup zinc = new BaseMetalGroup(colorZinc, "zinc", VoltageTier.V1, 30_000, 1, false);
/** A lightweight material, used in some speed upgrades */
@NN public static final BaseMetalGroup alu = new BaseMetalGroup(colorAlu, "alu", VoltageTier.V1, 40_000, 1, false);
/** A heavy material, used in ULV and VLV batteries */
@NN public static final BaseMetalGroup lead = new BaseMetalGroup(colorLead, "lead", VoltageTier.V1, 25_000, 1, false);
/** Enhanced resistive material, used in VLV machines and advanced components*/
@NN public static final BaseMetalGroup nickel = new BaseMetalGroup(colorNickel, "nickel", VoltageTier.V1, 120_000, 1, false);
/** A basic signalling material, used in STN and Energetic Alloy*/
@NN public static final BaseMetalGroup redstone = new BaseMetalGroup(colorRedstone, "redstone", VoltageTier.V1, 80_000, 3, true);
//Tier 3 materials
/** A highly conductive material, used in LV cables */
@NN public static final BaseMetalGroup silver = new BaseMetalGroup(colorSilver, "silver", VoltageTier.V1, 100_000, 1, false);
/** A radioactive material, planned to be used in nuclear reactors */
@NN public static final BaseMetalGroup uranium = new BaseMetalGroup(colorUranium, "uranium", VoltageTier.V1, 200_000, 1, false);
/** A strong metal, used in LV machines and advanced inductors */
@NN public static final MetalGroup steel = new MetalGroup(colorSteel, "steel", VoltageTier.V2, 150_000, false);
/** Currently unused */
@NN public static final MetalGroup bronze = new MetalGroup(colorBronze, "bronze", VoltageTier.V1, 100_000, false);
/** Currently unused */
@NN public static final MetalGroup brass = new MetalGroup(colorBrass, "brass", VoltageTier.V1, 110_000, false);
/** A hard material, used in nichrome and stainless */
@NN public static final BaseMetalGroup chrome = new BaseMetalGroup(colorChrome, "chrome", VoltageTier.V2, 120_000, 1, false);
/** An advanced resistive material, used in LV machines and extreme resistors */
@NN public static final MetalGroup nichrome = new MetalGroup(colorNichrome, "nichrome", VoltageTier.V2, 150_000, false);
/** A higly resonant crystal, used in ceritors */
@NN public static final MetalGroup quartz = new MetalGroup(colorQuartz, "quartz", VoltageTier.V2, 150_000, true);
/** An excellent insulator, used in extreme capacitors and circuit boards */
@NN public static final MetalGroup PE = new MetalGroup(colorPE, "PE", VoltageTier.V2, 50_000, false);
/** A material capable of player teleportation, used in enderium and Vibrant Alloy */
@NN public static final BaseMetalGroup ender = new BaseMetalGroup(colorEnder, "ender", VoltageTier.V2, 150_000, 5, true);
/** A material which produces light, used for Energetic Alloy */
@NN public static final BaseMetalGroup glowstone = new BaseMetalGroup(colorGlowstone, "glowstone", VoltageTier.V2, 130_000, 5, true);
/** A high performance semiconductor, used in extreme circuits */
@NN public static final MetalGroup silicopper = new MetalGroup(colorSilicopper, "silicopper", VoltageTier.V2, 135_000, false);
//Tier 4 materials
/** A steel with excellent magnetic properties, used in extreme inductors and MV transformers*/
@NN public static final MetalGroup electrosteel = new MetalGroup(colorElectrosteel, "electrosteel", VoltageTier.V2, 100_000, false);
/** A super hard metal, used in high speed steel and alnico */
@NN public static final BaseMetalGroup cobalt = new BaseMetalGroup(colorCobalt, "cobalt", VoltageTier.V2, 200_000, 1, false);
/** Super expensive, but easy to process material used in MV machines and wires */
@NN public static final BaseMetalGroup gold = new BaseMetalGroup(colorGold, "gold", VoltageTier.V1, 120_000, 1, false);
/** Super durable and long-lasting material used for MV machines and as a half of LV/MV and MV/HV transformers */
@NN public static final MetalGroup stainless = new MetalGroup(colorStainless, "stainless", VoltageTier.V2, 180_000, false);
/** An advanced high-power alloy used for MV wires */
@NN public static final MetalGroup energetic = new MetalGroup(colorEnergetic, "energetic", VoltageTier.V2, 280_000, false);
/** An insanely hard material, used for cutting and as an insulator */
@NN public static final BaseMetalGroup diamond = new BaseMetalGroup(colorDiamond, "diamond", VoltageTier.V2, 250_000, 1, true);
/** An advanced insulator, used in insane capacitors and circuit boards */
@NN public static final MetalGroup PVC = new MetalGroup(colorPVC, "PVC", VoltageTier.V2, 75_000, false);
/** A super magnetic material used in HV transformers and extreme inductors*/
@NN public static final MetalGroup alnico = new MetalGroup(colorAlnico, "alnico", VoltageTier.V2, 150_000, false);
//Tier 5 materials
@NN public static final MetalGroup neosteel = new MetalGroup(colorNeosteel, "neosteel", VoltageTier.V3, 280_000, false);
@NN public static final BaseMetalGroup neodymium = new BaseMetalGroup(colorNeodymium, "neodymium", VoltageTier.V3, 270_000, 1, false);
@NN public static final BaseMetalGroup titanium = new BaseMetalGroup(colorTitanium, "titanium", VoltageTier.V3, 230_000, 1, false);
@NN public static final MetalGroup HSS = new MetalGroup(colorHSS, "HSS", VoltageTier.V3, 250_000, false);
@NN public static final BaseMetalGroup platinum = new BaseMetalGroup(colorPlatinum, "platinum", VoltageTier.V2, 170_000, 1, false);
@NN public static final MetalGroup lumium = new MetalGroup(colorLumium, "lumium", VoltageTier.V3, 400_000, false);
@NN public static final MetalGroup vibrant = new MetalGroup(colorVibrant, "vibrant", VoltageTier.V3, 480_000, false);
@NN public static final MetalGroup PTFE = new MetalGroup(colorPTFE, "PTFE", VoltageTier.V3, 100_000, false);
@NN public static final MetalGroup silicarbide = new MetalGroup(colorSilicarbide, "silicarbide", VoltageTier.V3, 435_000, false);
@NN public static final MetalGroup diamide = new MetalGroup(colorDiamide, "diamide", VoltageTier.V3, 280_000, false);
//Tier 6 materials
@NN public static final BaseMetalGroup tungsten = new BaseMetalGroup(colorTungsten, "tungsten", VoltageTier.V4, 500_000, 1, false);
@NN public static final MetalGroup signalum = new MetalGroup(colorSignalum, "signalum", VoltageTier.V4, 600_000, false);
@NN public static final BaseMetalGroup iridium = new BaseMetalGroup(colorIridium, "iridium", VoltageTier.V4, 220_000, 1, false);
@NN public static final MetalGroup unamide = new MetalGroup(colorUnamide, "unamide", VoltageTier.V4, 480_000, false);
//Tier 7 materials
@NN public static final MetalGroup tungstenC = new MetalGroup(colorTungstenC, "tungstenC", VoltageTier.V5, 1000_000, false);
@NN public static final MetalGroup crystal = new MetalGroup(colorCrystal, "crystal", VoltageTier.V5, 4000_000, false);
@NN public static final MetalGroup enderium = new MetalGroup(colorEnderium, "enderium", VoltageTier.V5, 5000_000, false);
@NN public static final MetalGroup omnamide = new MetalGroup(colorOmnamide, "omnamide", VoltageTier.V5, 2000_000, false);
//Tier 8 materials
@NN public static final MetalGroup stellar = new MetalGroup(colorStellar, "stellar", VoltageTier.V6, 8000_000, false);
@NN public static final MetalGroup duranium = new MetalGroup(colorDuranium, "duranium", VoltageTier.V6, 16_000_000, false);
@NN public static final MetalGroup draconium = new MetalGroup(colorDraconium, "draconium", VoltageTier.V6, 20_000_000, false);
//Tier 9 materials
@NN public static final MetalGroup unobtainium = new MetalGroup(colorUnobtainium, "unobtainium", VoltageTier.V7, 64_000_000, false);
@NN public static final MetalGroup adraconium = new MetalGroup(colorADraconium, "adraconium", VoltageTier.V7, 80_000_000, false);
//Tier 10 materials
@NN public static final MetalGroup chaotium = new MetalGroup(colorChaotium, "chaotium", VoltageTier.V8, 400_000_000, false);
//Simple wires
@NN public static final WireGroup wireRudimentary = new WireGroup( 1_000, rudimentary, VoltageTier.V1);
@NN public static final WireGroup wireCopper = new WireGroup( 4_000, copper, VoltageTier.V2);
@NN public static final WireGroup wireSilver = new WireGroup( 16_000, silver, VoltageTier.V3);
@NN public static final WireGroup wireGold = new WireGroup( 64_000, gold, VoltageTier.V4);
@NN public static final WireGroup wirePlatinum = new WireGroup( 256_000, platinum, VoltageTier.V5);
@NN public static final WireGroup wireIridium = new WireGroup( 1024_000, iridium, VoltageTier.V6);
@NN public static final WireGroup wireCrystal = new WireGroup( 4096_000, crystal, VoltageTier.V7);
@NN public static final WireGroup wireStellar = new WireGroup(16384_000, stellar, VoltageTier.V8);
@NN public static final WireGroup wireUnobtainium = new WireGroup(65536_000, unobtainium, VoltageTier.V9);
//Alloyed wires
@NN public static final WireGroup wireRudimentium = new WireGroup( 8_000, rudimentium, VoltageTier.V2);
@NN public static final WireGroup wireElectrosteel = new WireGroup( 32_000, electrosteel, VoltageTier.V3);
@NN public static final WireGroup wireEnergetic = new WireGroup( 128_000, energetic, VoltageTier.V4);
@NN public static final WireGroup wireVibrant = new WireGroup( 512_000, vibrant, VoltageTier.V5);
@NN public static final WireGroup wireSignalum = new WireGroup( 512_000, signalum, VoltageTier.V5);
@NN public static final WireGroup wireEnderium = new WireGroup( 2048_000, enderium, VoltageTier.V6);
@NN public static final WireGroup wireDraconium = new WireGroup( 8192_000, draconium, VoltageTier.V7);
@NN public static final WireGroup wireADraconium = new WireGroup( 32_768_000, adraconium, VoltageTier.V8);
@NN public static final WireGroup wireChaotium = new WireGroup(131_072_000, chaotium, VoltageTier.V9);
static {
//Deprecation
Items.deprecate("mmb.iore", Materials.iron.ore);
Items.deprecate("mmb.cpore", Materials.copper.ore);
Items.deprecate("mmb.silicon_ore", Materials.silicon.ore);
Items.deprecate("mmb.silverore", Materials.silver.ore);
Items.deprecate("mmb.goldore", Materials.gold.ore);
Items.deprecate("mmb.uraniumore", Materials.uranium.ore);
Items.deprecate("elec.tinywire", wireRudimentary.tiny);
Items.deprecate("elec.smallwire", wireRudimentary.small);
Items.deprecate("elec.mediumwire", wireRudimentary.medium);
Items.deprecate("elec.largewire", wireRudimentary.large);
Items.deprecate("elec.infinite", ContentsBlocks.infinigens.blocks.get(0));
Items.deprecate("elec.infinite1", ContentsBlocks.infinigens.blocks.get(0));
//Alloying recipes
alloying(copper, 4, zinc, 1, brass, 5, VoltageTier.V2, 80_000);
alloying(copper, 3, tin, 1, bronze, 4, VoltageTier.V2, 75_000);
alloying(nickel, 1, chrome, 1, nichrome, 2, VoltageTier.V2, 95_000);
alloying(iron, 1, coal, 1, steel, 2, VoltageTier.V2, 125_000);
alloying(silicon, 1, copper, 1, silicopper, 2, VoltageTier.V2, 125_000);
alloying(signalum, 4, VoltageTier.V4, 800_000,
copper.stack(3),
silver.stack(1),
redstone.stack(1));
alloying(enderium, 2, VoltageTier.V5, 5000_000,
tin.stack(3),
platinum.stack(1),
ender.stack(1));
alloying(lumium, 3, VoltageTier.V5, 400_000,
tin.stack(3),
silver.stack(1),
glowstone.stack(1));
alloying(energetic, 1, VoltageTier.V3, 500_000,
redstone.stack(1),
gold.stack(1),
glowstone.stack(1));
alloying(alnico, 100, VoltageTier.V3, 30_000_000,
alu.stack(12),
nickel.stack(20),
cobalt.stack(10),
copper.stack(3),
iron.stack(65));
alloying(ender, 1, energetic, 1, vibrant, 1, VoltageTier.V4, 1000_000);
alloying(copper, 1, rudimentary, 1, rudimentium, 2, VoltageTier.V1, 30_000);
alloying(steel, 9, neodymium, 1, neosteel, 10, VoltageTier.V4, 1000_000);
//Furnace fuels
CraftingGroups.furnaceFuels.put(Materials.coal.base, 10_000_000);
CraftingGroups.furnaceFuels.put(ContentsBlocks.plank, 500_000);
CraftingGroups.furnaceFuels.put(ContentsBlocks.logs, 8000_000);
}
/**
* Creates a family of alloying recipes for the given material
* @param partA the material A
* @param ratioA amount of material A per recipe
*
* @param partB the material B
* @param ratioB amount of material B per recipe
*
* @param out the output material
* @param ratioO amount of material
*
* @param volt the voltage tier of this recipe
* @param energy energy required to smelt normal sized recipe (ingots/dusts)
*/
public static void alloying(MetalGroup partA, int ratioA, MetalGroup partB, int ratioB, MetalGroup out, int ratioO, VoltageTier volt, double energy) {
//Tiny recipes
alloyingHelper(partA.nugget, partA.tinydust, ratioA, partB.nugget, partB.tinydust, ratioB, out.nugget, ratioO, volt, energy/16); //nuggets
alloyingHelper(partA.frag, partA.smalldust, ratioA, partB.frag, partB.smalldust, ratioB, out.frag, ratioO, volt, energy/4); //fragments
alloyingHelper(partA.base, partA.dust, ratioA, partB.base, partB.dust, ratioB, out.base, ratioO, volt, energy); //ingots
alloyingHelper(partA.cluster, partA.megadust, ratioA, partB.cluster, partB.megadust, ratioB, out.cluster, ratioO, volt, energy*4); //clusters
//alloyingHelper(partA.block, partA.tinydust, ratioA, partB.block, partB.tinydust, ratioB, out.nugget, ratioO, volt, energy*16); //blocks
//Large recipes
ItemStack blokA = new ItemStack(partA.block, ratioA);
ItemStack blokB = new ItemStack(partB.block, ratioB);
double energyl = energy*16;
RecipeOutput recl = new SimpleItemList(blokA, blokB);
CraftingGroups.alloyer.add(recl, out.block, ratioO, volt, energyl);
}
private static void alloyingHelper(Item itemA1, Item itemA2, int ratioA, Item itemB1, Item itemB2, int ratioB, Item output, int ratioOut, VoltageTier volt, double energy) {
ItemStack itemStackA1 = new ItemStack(itemA1, ratioA);
ItemStack itemStackB1 = new ItemStack(itemB1, ratioB);
ItemStack itemStackA2 = new ItemStack(itemA2, ratioA);
ItemStack itemStackB2 = new ItemStack(itemB2, ratioB);
RecipeOutput recs1 = new SimpleItemList(itemStackA1, itemStackB1);
CraftingGroups.alloyer.add(recs1, output, ratioOut, volt, energy);
RecipeOutput recs2 = new SimpleItemList(itemStackA1, itemStackB2);
CraftingGroups.alloyer.add(recs2, output, ratioOut, volt, energy);
RecipeOutput recs3 = new SimpleItemList(itemStackA2, itemStackB1);
CraftingGroups.alloyer.add(recs3, output, ratioOut, volt, energy);
RecipeOutput recs4 = new SimpleItemList(itemStackA2, itemStackB2);
CraftingGroups.alloyer.add(recs4, output, ratioOut, volt, energy);
}
/**
* Alloys 3 or more metal groups
* @param out output material group
* @param ratioO amount of the output item per craft
* @param volt required voltage tier
* @param energy energy per craft for ingots
* @param mats input material stacks with material and quantity per craft
*/
public static void alloying(MetalGroup out, int ratioO, VoltageTier volt, double energy, MaterialStack... mats) {
malloyingHelper(in -> in.nugget, mats, out, ratioO, volt, energy/16);
malloyingHelper(in -> in.frag, mats, out, ratioO, volt, energy/4);
malloyingHelper(in -> in.base, mats, out, ratioO, volt, energy);
malloyingHelper(in -> in.cluster, mats, out, ratioO, volt, energy*4);
malloyingHelper(in -> in.block, mats, out, ratioO, volt, energy*16);
}
private static void malloyingHelper(Function<@NN MetalGroup, @NN ItemEntry> selector, MaterialStack[] mat, MetalGroup out, int ratioO, VoltageTier volt, double energy) {
Object2IntMap builder = new Object2IntOpenHashMap<>(mat.length);
for(int i = 0; i < mat.length; i++) {
builder.put(selector.apply(mat[i].material), mat[i].amount);
}
RecipeOutput in = new SimpleItemList(builder);
CraftingGroups.alloyer.add(in, selector.apply(out), ratioO, volt, energy);
}
/*
* Minecraft mod-based materials
*
* Thermal Expansion:
* Signalum
* Enderium
*
* Ender IO:
*
*
* Draconic Evolution:
* Draconium
*
*/
/*
* Tier-Construction material-
* 1 ULV Rudimentary Rudimentary Coal
* 2 VLV Iron Copper Nickel
* 3 LV Steel Silver Nichrome
* 4 MV Stainless Gold Tungsten
* 5 HV Titanium Platinum Tungsten
* 6 EV Signalum
* 7 IV Enderium
* 8 LuV Draconium
* 9 ZPM Awakened Draconium
* 10 UV Chaotic Draconium
* 11MAX
*/
}