mmb.content.stn.block.STNPusherGUI Maven / Gradle / Ivy
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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.content.stn.block;
import net.miginfocom.swing.MigLayout;
import javax.swing.border.BevelBorder;
import mmb.NN;
import mmb.engine.settings.GlobalSettings;
import mmb.menu.MenuHelper;
import mmb.menu.components.ItemSelectionSlot;
import mmb.menu.world.inv.InventoryController;
import mmb.menu.world.inv.MoveItems;
import mmb.menu.world.inv.SingleInventoryController;
import mmb.menu.world.window.GUITab;
import mmb.menu.world.window.WorldWindow;
import java.awt.Color;
import javax.swing.JButton;
/**
* Allows to configure STN importers and exporters
* @author oskar
*/
public class STNPusherGUI extends GUITab {
private static final long serialVersionUID = 1823899317802392491L;
@NN private final transient STNCycler pusher;
private ItemSelectionSlot itemSelectionSlot;
STNPusherGUI(STNCycler pusher, WorldWindow window) {
this.pusher = pusher;
setLayout(new MigLayout("", "[][grow][]", "[40px][grow]"));
InventoryController inventoryController = new InventoryController();
window.playerInventory(inventoryController);
add(inventoryController, "cell 0 0 1 2,grow");
JButton btnNewButton = MenuHelper.exit(this, window);
add(btnNewButton, "cell 1 0,grow");
itemSelectionSlot = new ItemSelectionSlot();
itemSelectionSlot.setBackground(new Color(64, 224, 208));
itemSelectionSlot.setTarget(pusher.selection);
itemSelectionSlot.setSelector(inventoryController::getSelectedItem);
itemSelectionSlot.setBorder(new BevelBorder(BevelBorder.LOWERED, null, null, null, null));
add(itemSelectionSlot, "cell 2 0,grow");
SingleInventoryController singleInventoryController = new SingleInventoryController(pusher.speedupgrade);
singleInventoryController.setTitle(GlobalSettings.$res("speedup"));
add(singleInventoryController, "cell 2 1,grow");
MoveItems moveItems = new MoveItems(inventoryController, singleInventoryController);
add(moveItems, "cell 1 1,grow");
}
@Override
public void close(WorldWindow window) {
pusher.gui = null;
itemSelectionSlot.close();
}
}