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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.content.stn.planner;
import java.util.ArrayDeque;
import java.util.Queue;
import java.util.Set;
import java.util.function.Function;
import it.unimi.dsi.fastutil.objects.Object2IntMap.Entry;
import mmb.NN;
import mmb.Nil;
import mmb.content.ditems.Stencil;
import mmb.content.stn.network.DataLayerSTN;
import mmb.content.stn.network.STNNetworkProcessing.STNRGroupTag.STNPRecipe;
import mmb.engine.item.ItemEntry;
import mmb.engine.recipe.RecipeOutput;
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
/**
* A class used to plan STN crafting jobs.
*
* Plans the processing sequence of the items before commencing the process.
*
* The item flow must form an Acyclic Directed Graph
*
* The planner uses a cyclic planner
*
*
*
*
Planning phases:
*
* - Calculate required withdrawals, procurements, crafts and processes.
* The method will fail with {@link ArithmeticException} if there are growing cycles in the recipe graph which involve planned items
* - Arrange the flow of process items. This step will fail if there are circular references in the item flow.
* - Assign the steps to the machines
*
* Run phases:
*
* - Take required items from the network
* (this will fail if any required items were extracted between phase 1 and now,
* or there is not enough space in the crafting helper)
* - Start the machines
* - Run until all processes are finished:
*
* - Deliver items from a recipe to a crafter or machine if it is a crafting or processing operation
* - Receive items from a recipe, factory, or crafter and count arrivals
*
*
* - Deliver crafted items to the network, or the user
*
*
* Planning overview:
*
* - Populate the process plan with head nodes for planned outputs
* - Look for valid sources in order of: exhaustion queue, inventory, procurement, crafting, processing.
* If no valid option is found, report inventory access
*
*
* @author oskar
*/
public class STNPlanner {
@NN public final DataLayerSTN stn;
public STNPlanner(DataLayerSTN stn) {
this.stn = stn;
}
//Phase 1
/**
* Phase 1 planning report
* @author oskar
*/
public static class Phase1{
/** Items which are going to be withdrawn */
@NN public final Object2IntOpenHashMap itemsWithdrawn;
/** Used processing recipes */
@NN public final Object2IntOpenHashMap<@NN STNPRecipe> processes;
/** Used crafts */
@NN public final Object2IntOpenHashMap<@NN Stencil> crafts;
/** Used procurements */
@NN public final Object2IntOpenHashMap procurements;
/** Missing items */
@NN public final Object2IntOpenHashMap missing;
/**
* Creates a finished Phase 1 plan
* @param itemsWithdrawn
* @param processes used processing recipes
* @param crafts used crafts
* @param procurements used procurements
* @param missing missing items
*/
public Phase1(Object2IntOpenHashMap itemsWithdrawn,
Object2IntOpenHashMap<@NN STNPRecipe> processes, Object2IntOpenHashMap<@NN Stencil> crafts,
Object2IntOpenHashMap procurements, Object2IntOpenHashMap missing) {
this.itemsWithdrawn = itemsWithdrawn;
this.processes = processes;
this.crafts = crafts;
this.procurements = procurements;
this.missing = missing;
}
}
/**
* 1st phase of planning: calculate items extracted, procured, crafted, processed and missing
*
* @param items
* @return a crafting plan
* @throws ArithmeticException if there are growing cycles which involve planned items
* @throws IllegalStateException if there are additional required items (if planning logic fails)
*/
public Phase1 plan1(RecipeOutput items) {
//Results
Object2IntOpenHashMap<@NN STNPRecipe> processRecipes = new Object2IntOpenHashMap<>();
Object2IntOpenHashMap<@NN Stencil> craftRecipes = new Object2IntOpenHashMap<>();
Object2IntOpenHashMap procurements = new Object2IntOpenHashMap<>();
//The planning queue (negative values mean that there are excess items
Queue queue = new ArrayDeque<>();
Object2IntOpenHashMap planMap = new Object2IntOpenHashMap<>();
Object2IntOpenHashMap invRemain = new Object2IntOpenHashMap<>();
Object2IntOpenHashMap missing = new Object2IntOpenHashMap<>();
//Populate the planning queue
planMap.putAll(items.getContents());
queue.addAll(items.items());
stn.inv.contents(invRemain);
//Run the planning
ItemEntry entry;
while((entry = queue.poll()) != null) {
int plannedAmount = planMap.getInt(entry);
if(plannedAmount <= 0) continue; //All items are planned for now
//Option A: Inventory
int itemsInInv = invRemain.getInt(entry);
if(itemsInInv >= plannedAmount) {
//Option A1: all planned items are stored
invRemain.addTo(entry, -plannedAmount);
continue;
}else if(itemsInInv > 0) {
//Option A2: some planned items are stored
plannedAmount -= itemsInInv;
invRemain.put(entry, 0);
}else if(itemsInInv < 0) {
//Error in planning logic
throw new IllegalStateException("Counted negative items in inventory: "+itemsInInv+" for: "+entry);
}
//TODO Option B: Procurement
//Option C: Crafting
Set stencils = stn.processor.stencil2OutIndex.multimap().get(entry);
Stencil stencil = findPlausibleRecipe(planMap, invRemain, stencils, s -> s.in().items());
//If no recipes are plausible, no recipe will be usable
if(stencil != null) {
//If a recipe is plausible, plan it
Set toPlan = planItems(stencil.in(), stencil.out(), entry, plannedAmount, planMap, stencil, craftRecipes, queue);
queue.addAll(toPlan);
continue;
}
//Option D: Processing
Set processables = stn.processor.processRecipe2OutIndex.multimap().get(entry);
STNPRecipe processRecipe = findPlausibleRecipe(planMap, invRemain, processables, pr -> pr.in.items());
//If no recipes are plausible, no recipe will be usable
if(processRecipe != null) {
//If a recipe is plausible, plan it
Set toPlan = planItems(processRecipe.in, processRecipe.out, entry, plannedAmount, planMap, processRecipe, processRecipes, queue);
queue.addAll(toPlan);
continue;
}
//Else: Missing items
missing.addTo(entry, plannedAmount);
}
Object2IntOpenHashMap putback = new Object2IntOpenHashMap<>();
//Check for stray items
for(Entry stack: planMap.object2IntEntrySet()) {
int amount = -stack.getIntValue();
if(amount < 0) throw new IllegalStateException("Unnacounted-for items in the plans: "+(-amount)+" x "+stack.getKey());
putback.put(stack.getKey(), amount);
}
//Calculate extractions
Object2IntOpenHashMap itemsInInv = new Object2IntOpenHashMap<>();
Object2IntOpenHashMap itemsToWithdraw = new Object2IntOpenHashMap<>();
stn.inv.contents(itemsInInv);
for(Entry itemCompare: itemsInInv.object2IntEntrySet()) {
ItemEntry item = itemCompare.getKey();
int remaining = invRemain.getInt(item);
int stored = itemCompare.getIntValue();
itemsToWithdraw.put(item, stored-remaining);
}
//FINISH
return new Phase1(itemsToWithdraw, processRecipes, craftRecipes, procurements, missing);
}
/**
* Internal helper method for Phase 1
* @param type of recipes
* @param planMap planning map
* @param invRemain
* @param possible all potential recipes
* @param transformer obtains input items for the recipe
* @return a iterator of plausible recipes, or null if not found
*/
private @Nil T findPlausibleRecipe(Object2IntOpenHashMap planMap,
Object2IntOpenHashMap invRemain, @Nil Set possible, Function super T, @NN Set> transformer) {
if(possible == null) return null;
for(T recipe: possible) {
Set inputs = transformer.apply(recipe);
if(stn.processor.isAllObtainable(inputs, invRemain, planMap))
return recipe;
}
return null;
}
private static Set planItems(RecipeOutput inputs, RecipeOutput outputs, ItemEntry plannedItem, int plannedAmount,
Object2IntOpenHashMap planMap, T recipe, Object2IntOpenHashMap<@NN T> recipesCounter, Queue queue) {
int unitOutputQuantity = outputs.get(plannedItem);
if(unitOutputQuantity <= 0) throw new InternalError("No such item: "+plannedItem);
double recipeQuantity0 = (double)plannedAmount / unitOutputQuantity;
int recipeQuantity = (int) Math.ceil(recipeQuantity0);
recipesCounter.addTo(recipe, recipeQuantity);
//Add the inputs to the plans and queue
Object2IntOpenHashMap totalInputs = inputs.mul2map(recipeQuantity, Object2IntOpenHashMap::new);
for(Entry input: totalInputs.object2IntEntrySet()) {
planMap.addTo(input.getKey(), Math.multiplyExact(input.getIntValue(), recipeQuantity));
queue.add(input.getKey());
}
//Add the outputs to the plans
Object2IntOpenHashMap totalOutputs = outputs.mul2map(recipeQuantity, Object2IntOpenHashMap::new);
for(Entry output: totalOutputs.object2IntEntrySet())
planMap.addTo(output.getKey(), Math.multiplyExact(-output.getIntValue(), recipeQuantity));
return totalInputs.keySet();
}
}