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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.content.wireworld;
import mmb.engine.block.BlockEntityDataless;
import mmb.engine.rotate.Side;
/**
* A base implementation for an uniform emitter block.
* Override the {@link #onTick(mmb.engine.worlds.MapProxy)} to set the state
* @author oskar
*/
public abstract class EmitBase extends BlockEntityDataless {
protected boolean state;
@Override
public boolean provideSignal(Side s) {
return state;
}
}