mmb.engine.block.BlockEntityRotary Maven / Gradle / Ivy
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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.engine.block;
import java.awt.Graphics;
import com.fasterxml.jackson.databind.JsonNode;
import com.fasterxml.jackson.databind.node.ObjectNode;
import mmb.NN;
import mmb.engine.rotate.RotatedImageGroup;
import mmb.engine.rotate.Rotation;
/**
* @author oskar
*
*/
public abstract class BlockEntityRotary extends BlockEntityData {
//Rendering
@Override
public void render(int x, int y, Graphics g, int ss) {
getImage().get(side).draw(this, x, y, g, ss);
}
/** @return this block's texture */
public abstract RotatedImageGroup getImage();
//Rotation
@NN private Rotation side = Rotation.N;
@Override
public void setRotation(Rotation rotation) {
side = rotation;
}
@Override
public Rotation getRotation() {
return side;
}
@Override
public boolean isRotary() {
return true;
}
//Serialization
@SuppressWarnings({ "null", "unused" })
@Override
public final void load(JsonNode data) {
if(data == null) return;
side = Rotation.valueOf(data.get("side").asText());
if(side == null) side = Rotation.N;
load1((ObjectNode) data);
}
@Override
protected final void save0(ObjectNode node) {
node.put("side", side.toString());
save1(node);
}
/**
* Additional function used to save additional data
* @param node node, to which data can be saved
*/
protected void save1(ObjectNode node) {
//optional
}
/**
* Additional function used to save additional data
* @param node node, to which data can be loaded
*/
protected void load1(ObjectNode node) {
//optional
}
}