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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world. THIS RELEASE IS NOT PLAYABLE. To play the game, donwload from >ITCH.IO LINK HERE< or >GH releases link here<

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/**
 * 
 */
package mmb.engine.block;

import java.awt.Color;

import mmb.Main;
import mmb.NN;
import mmb.engine.debug.Debugger;

/**
 * A minimum set of blocks required for the game to work.
 * 
    *
  • Air - required for grass to be removable *
  • Grass - required to fill the world *
  • Void - default return value for blocks outside the bounds of the world *
* @author oskar */ public class Blocks { private Blocks() {} private static final Debugger debug = new Debugger("BLOCK ENGINE"); //Primitive blocks /** The alternative surface block */ @NN public static final Block air = Blocks.createAir(); @NN private static Block createAir() { debug.printl("Creating blocks"); Block result = new Block(); result.texture(Color.CYAN) .leaveBehind(result) .title("#air") .finish("mmb.air"); result.setSurface(true); return result; } /** The basic building block of any world */ @NN public static final Block grass = Blocks.createGrass(); //REQUIRES SPECIAL INIT @NN private static Block createGrass() { if(!Main.isRunning()) return air; Block result = new Block(); result.texture("grass.png") .leaveBehind(air) .title("#grass") .describe("A default block in the world") .finish("mmb.grass"); result.setSurface(true); return result; } /** A placeholder block used when the world access is out of bounds*/ @NN public static final Block blockVoid = new Block() .texture(Color.DARK_GRAY) .title("#void") .finish("mmb.void"); /** Initializes blocks */ public static void init() { //empty } }




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