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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.engine.block;
import java.awt.Color;
import mmb.Main;
import mmb.NN;
import mmb.engine.debug.Debugger;
/**
* A minimum set of blocks required for the game to work.
*
* - Air - required for grass to be removable
*
- Grass - required to fill the world
*
- Void - default return value for blocks outside the bounds of the world
*
* @author oskar
*/
public class Blocks {
private Blocks() {}
private static final Debugger debug = new Debugger("BLOCK ENGINE");
//Primitive blocks
/** The alternative surface block */
@NN public static final Block air = Blocks.createAir();
@NN
private static Block createAir() {
debug.printl("Creating blocks");
Block result = new Block();
result.texture(Color.CYAN)
.leaveBehind(result)
.title("#air")
.finish("mmb.air");
result.setSurface(true);
return result;
}
/** The basic building block of any world */
@NN public static final Block grass = Blocks.createGrass(); //REQUIRES SPECIAL INIT
@NN
private static Block createGrass() {
if(!Main.isRunning()) return air;
Block result = new Block();
result.texture("grass.png")
.leaveBehind(air)
.title("#grass")
.describe("A default block in the world")
.finish("mmb.grass");
result.setSurface(true);
return result;
}
/** A placeholder block used when the world access is out of bounds*/
@NN public static final Block blockVoid =
new Block()
.texture(Color.DARK_GRAY)
.title("#void")
.finish("mmb.void");
/** Initializes blocks */
public static void init() {
//empty
}
}