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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.engine.generator;
import mmb.NN;
import mmb.content.ContentsBlocks;
import mmb.content.rawmats.Materials;
import mmb.engine.block.Block;
import mmb.engine.block.BlockEntry;
import mmb.engine.block.Blocks;
import mmb.engine.debug.Debugger;
import mmb.engine.worlds.world.World;
import monniasza.collects.grid.FixedGrid;
import monniasza.collects.grid.Grid;
import static mmb.engine.settings.GlobalSettings.$res;
import java.awt.Rectangle;
import java.util.Random;
/**
* A standard survival-friendly generator
* @author oskar
*/
public class GeneratorMultiBiome implements Generator {
@NN private final String name = $res("ngui-biomes");
private final Debugger debug = new Debugger("WORLD GEN MULTIBIOME");
private static final Rectangle rect = new Rectangle(-1, -1, 2, 2);
private Rectangle chunk = new Rectangle();
@Override
public Grid genChunk(World map, int minX, int minY, int w, int h) {
long n = random.getLong(minY + ((minX * 991) ^ 0x12433653), minY << 8, 2);
long biomen = n;
biomen = biomen % biomes.length;
if(biomen < 0) biomen += biomes.length;
Biome biome = biomes[(int) biomen];
//If this chunk touches a [(-1, -1), (0, 0)] rectangle, set it to plains
chunk.x = minX;
chunk.y = minY;
chunk.width = w;
chunk.height = h;
if(rect.intersects(chunk)) biome = Biome.PLAINS;
Random rnd = new Random(n);
//Generate blocks
Grid result = new FixedGrid<>(w, h);
debug.printl(w+", "+h);
for(int i = 0; i < w; i++) {
for(int j = 0; j < h; j++) {
long randomized = /*random.getLong((i+minX) << 16, j+minY, j + ((i * 65537) ^ w))*/rnd.nextLong();
result.set(i, j, biome.randomize(randomized));
}
}
return result;
}
protected enum Biome{
QUARRY {
@Override
public Block randomize(long genseed) {
int subseed = (int) (genseed % 250);
switch(subseed) {
case 0:
case 1:
case 2:
case 3:
case 4:
return Materials.lead.ore;
case 5:
case 6:
case 7:
case 8:
case 9:
return Materials.copper.ore;
case 10:
case 11:
case 12:
case 13:
case 14:
return Materials.zinc.ore;
case 15:
case 16:
case 17:
case 18:
case 19:
return Materials.silicon.ore;
case 20:
case 21:
case 22:
case 23:
case 24:
return Materials.tin.ore;
case 25:
case 26:
case 27:
case 28:
case 29:
return Materials.iron.ore;
case 30:
case 31:
case 32:
case 33:
case 34:
case 35:
case 36:
case 37:
case 38:
case 39:
return Materials.rudimentary.ore;
case 40:
case 41:
case 42:
case 43:
case 44:
case 45:
case 46:
case 47:
case 48:
case 49:
return Materials.coal.ore;
case 50:
return Materials.diamond.ore;
case 51:
case 52:
return Materials.platinum.ore;
case 53:
case 54:
return Materials.tungsten.ore;
case 55:
case 56:
return Materials.gold.ore;
case 57:
case 58:
return Materials.iridium.ore;
case 59:
case 60:
case 61:
case 62:
case 63:
return Materials.nickel.ore;
case 64:
case 65:
case 66:
return Materials.silver.ore;
case 67:
case 68:
case 69:
return Materials.cobalt.ore;
case 70:
case 71:
case 72:
case 73:
return Materials.uranium.ore;
case 80:
case 81:
case 82:
case 83:
case 84:
case 85:
case 86:
case 87:
case 88:
case 89:
return Materials.alu.ore;
default:
return ContentsBlocks.stone;
}
}
},
WOOD {
@Override
public Block randomize(long genseed) {
int subseed = (int) (genseed % 20);
switch(subseed) {
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
return ContentsBlocks.plank;
case 8:
case 9:
case 10:
return ContentsBlocks.leaves;
case 11:
case 12:
case 13:
case 14:
case 15:
case 16:
case 17:
case 18:
case 19:
default:
return ContentsBlocks.logs;
}
}
},
PLAINS {
@Override
public Block randomize(long genseed) {
return Blocks.grass;
}
},
SAVANNA {
@Override
public Block randomize(long genseed) {
if((genseed & 7) == 0) {
//First 3 bits arefavorable
return WOOD.randomize(genseed >> 3);
}
return Blocks.grass;
}
},
DESERT {
@Override
public Block randomize(long genseed) {
return ContentsBlocks.sand;
}
};
@NN public abstract Block randomize(long genseed);
}
private final Biome[] biomes = Biome.values();
private GeometricRandom random = new GeometricRandom(0);
@Override
public void setSeed(long seed) {
random = new GeometricRandom(seed);
}
@Override
public String title() {
return name;
}
}