mmb.engine.gl.BlockDrawerGLSimple Maven / Gradle / Ivy
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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.engine.gl;
import org.joml.Vector4f;
import org.joml.Vector4fc;
import mmb.NN;
import mmb.Nil;
import mmb.engine.block.BlockEntry;
import mmb.engine.rotate.ChiralRotation;
import mmb.engine.texture.Textures;
import mmb.engine.texture.Textures.Texture;
/**
* @author oskar
*
*/
public class BlockDrawerGLSimple {
@NN public final Texture tex;
@NN public final ChiralRotation rot;
/**
* This texture's color. Components may be greater than 1
*/
public final float r, g, b, a;
public BlockDrawerGLSimple(Texture tex) {
this(tex, 1, 1, 1, 1, ChiralRotation.Nr);
}
public BlockDrawerGLSimple(Texture tex, Vector4fc vec) {
this(tex, vec.x(), vec.y(), vec.z(), vec.w(), ChiralRotation.Nr);
}
public BlockDrawerGLSimple(Texture tex, float r, float g, float b) {
this(tex, r, g, b, 1, ChiralRotation.Nr);
}
public BlockDrawerGLSimple(Texture tex, float r, float g, float b, float a) {
this(tex, r, g, b, a, ChiralRotation.Nr);
}
public BlockDrawerGLSimple(Texture tex, ChiralRotation rot) {
this(tex, 1, 1, 1, 1, rot);
}
public BlockDrawerGLSimple(Texture tex, Vector4fc vec, ChiralRotation rot) {
this(tex, vec.x(), vec.y(), vec.z(), vec.w(), rot);
}
public BlockDrawerGLSimple(Texture tex, float r, float g, float b, ChiralRotation rot) {
this.tex = tex;
this.r = r;
this.g = g;
this.b = b;
this.a = 1;
this.rot = rot;
}
public BlockDrawerGLSimple(Texture tex, float r, float g, float b, float a, ChiralRotation rot) {
this.tex = tex;
this.r = r;
this.g = g;
this.b = b;
this.a = a;
this.rot = rot;
}
/**
* Renders this block
* @param ent block entry
* @param x X position in world
* @param y Y position in world
* @param gr graphics context
* @param w width in meters
* @param h height in meters
*/
public void drawGL(@Nil BlockEntry ent, float x, float y, RenderCtx gr, float w, float h) {
rot.renderGL(tex, x, y, w, h, r, g, b, a, gr);
}
/**
* Renders this block
* @param ent block entry
* @param x X position in world
* @param y Y position in world
* @param gr graphics context
* @param w width in meters
* @param h height in meters
* @param r red color
* @param g green color
* @param b blue color
* @param a alpha color
*/
public void drawGL(@Nil BlockEntry ent, float x, float y, RenderCtx gr, float w, float h, float r, float g, float b, float a) {
rot.renderGL(tex, x, y, w, h, r, g, b, a, gr);
}
public Vector4f color(Vector4f vec) {
return vec.set(r, g, b, a);
}
public BlockDrawerGLSimple replaceColor(Vector4fc color) {
return new BlockDrawerGLSimple(tex, color, rot);
}
public BlockDrawerGLSimple replaceColor(float r, float g, float b) {
return new BlockDrawerGLSimple(tex, r, g, b, rot);
}
public BlockDrawerGLSimple replaceColor(float r, float g, float b, float a) {
return new BlockDrawerGLSimple(tex, r, g, b, a, rot);
}
/**
* @param dest destination
* @return a low level of detail color in sRGB
*/
public Vector4f LOD(Vector4f dest) {
tex.LOD(dest);
dest.mul(r, g, b, a);
return dest;
}
}