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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.engine.java2d;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.awt.image.BufferedImageOp;
import java.awt.image.LookupOp;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import mmb.NN;
import mmb.Nil;
import mmb.engine.block.BlockEntry;
import mmb.engine.texture.BlockDrawer;
/**
* A block drawer, which colormaps a source texture.
* @author oskar
*/
public class MappedColorTexture implements BlockDrawer {
private BufferedImage result;
private final ColorMapper mapper;
private int LOD = 0;
/**
* @param c
* @see mmb.engine.java2d.ColorMapperRGBA#setFrom(java.awt.Color)
*/
public void setFrom(Color c) {
synchronized(drawLock) {
mapper.setFrom(c);
resetColors();
}
}
/**
*
*/
private void resetColors() {
op.filter(src, result);
}
/**
* Sets target color of this mapped texture
* @param c
* @see mmb.engine.java2d.ColorMapperRGBA#setTo(java.awt.Color)
*/
public void setTo(Color c) {
synchronized(drawLock) {
mapper.setTo(c);
LOD = c.getRGB();
resetColors();
}
}
private final BufferedImageOp op;
private Object drawLock = new Object();
private final BufferedImage src;
/**
* Creates a new color-mapped texture
* @param from source color
* @param to destination color
* @param src source image
*/
public MappedColorTexture(Color from, Color to, BufferedImage src) {
mapper = ColorMapper.ofType(src.getType(), from, to);
op = new LookupOp(mapper, null);
this.src = src;
result = op.createCompatibleDestImage(new BufferedImage(src.getWidth(), src.getHeight(), src.getType()), null);
icon = new ImageIcon(result);
resetColors();
}
@Override
public void draw(@Nil BlockEntry ent, int x, int y, Graphics g, int w, int h) {
synchronized(drawLock) {
g.drawImage(result, x, y, w, h, null);
}
}
@NN private final ImageIcon icon;
@Override
public Icon toIcon() {
return icon;
}
/**
* @return the result
*/
public BufferedImage getResult() {
return result;
}
@Override
public int LOD() {
return LOD;
}
}